I'm dealing with an union in C++, and I would like have a function template which access to the active union member depending on a template parameter.
Code is something like (doSomething is just an example):
union Union {
int16_t i16;
int32_t i32;
};
enum class ActiveMember {
I16
, I32
}
template <ActiveMember M>
void doSomething(Union a, const Union b) {
selectMemeber(a, M) = selectMember(b, M);
// this would be exactly (not equivalent) the same
// that a.X = b.X depending on T.
}
To accomplish this I only found bad hacks like specialization, or a not homogeneous way to access and assign.
I'm missing something, and such things should be do it with other approach?
Possibility 1
instead of using an enum, you can use simple structs to pick the member:
typedef short int16_t;
typedef long int32_t;
union Union {
int16_t i16;
int32_t i32;
};
struct ActiveMemberI16 {};
struct ActiveMemberI32 {};
template <typename M>
void doSomething(Union& a, Union b) {
selectMember(a, M()) = selectMember(b, M());
// this would be exactly (not equivalent) the same
// that a.X = b.X depending on T.
}
int16_t& selectMember(Union& u, ActiveMemberI16)
{
return u.i16;
}
int32_t& selectMember(Union& u, ActiveMemberI32)
{
return u.i32;
}
int main(int argc, char* argv[])
{
Union a,b;
a.i16 = 0;
b.i16 = 1;
doSomething<ActiveMemberI16>(a,b);
std::cout << a.i16 << std::endl;
b.i32 = 3;
doSomething<ActiveMemberI32>(a,b);
std::cout << a.i32 << std::endl;
return 0;
}
This requires to define a struct and a selectMember method for every member in the union, but at least you can use selectMember across many other functions.
Note that I turned the arguments to references, you might adjust this if not appropriate.
Possibility 2
By casting the union pointer to the desired type pointer, you can go with a single selectMember function.
typedef short int16_t;
typedef long int32_t;
union Union {
int16_t i16;
int32_t i32;
};
template <typename T>
T& selectMember(Union& u)
{
return *((T*)&u);
}
template <typename M>
void doSomething(Union& a, Union b) {
selectMember<M>(a) = selectMember<M>(b);
// this would be exactly (not equivalent) the same
// that a.X = b.X depending on T.
}
int _tmain(int argc, _TCHAR* argv[])
{
Union a,b;
a.i16 = 0;
b.i16 = 1;
doSomething<int16_t>(a,b);
std::cout << a.i16 << std::endl;
b.i32 = 100000;
doSomething<int32_t>(a,b);
std::cout << a.i32 << std::endl;
return 0;
}
I'm not sure why you consider template specialization a "bad hack", but there is no such a thing as "static if" in C++, so if you want your compiler to differentiate the code produced based on the result of an expression evaluated at compile-time, you need to define different, specialized versions of the template.
Here is how you would define it:
#include <iostream>
using namespace std;
union Union {
int16_t int16;
int32_t int32;
};
enum class ActiveMember {
INT16
, INT32
};
// Declare primary template
template <ActiveMember M>
void doSomething(Union a, const Union b);
// First specialization
template <>
void doSomething<ActiveMember::INT16>(Union a, const Union b)
{
a.int16 = b.int16;
// Do what you want here...
cout << "int16" << endl;
}
// Second specialization
template <>
void doSomething<ActiveMember::INT32>(Union a, const Union b)
{
a.int32 = b.int32;
// Do what you want here...
cout << "int32" << endl;
}
And this is how you would use it.
int main()
{
Union u1, u2;
u1.int32 = 0;
u2.int32 = 0;
doSomething<ActiveMember::INT16>(u1, u2);
doSomething<ActiveMember::INT32>(u1, u2);
return 0;
}
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