I have read the agile manifesto and spend a nice day surfing the web in search for this elusive answer. But sadly I did not get an answer that would cover all the bases.
When watching all the blog posts and newscasts of Agile preachers, you just hear about open scope or open "time" projects. How do you apply this to a fix cost project?
From what I found out the biggest problem is scope management. How do you determine if something is not inside the projected scope and how do you formulate arguments for your decision? Because of the agile way you are implementing your software there is no detailed design to argue upon. In most cases you only have a vague wish-list that the customer hands to you. And is so general that you can interpret any feature into it.
And with the rising percentage of fixed-cost projects this seams to me to be a real issue.
So the questions would be:
Agile can actually become a boon for fixed price projects, as cost and date are fixed but the scope is subject to variations. The burden is on the team to make sure requirements are properly prioritized and organized.
No!! In most cases, customers have a high-level idea of what they require. These requirements do change over time when they (end users) get to use the product.
You do not "close a project" in Scrum. You retire a product. You can organize the work in groups of related Product Backlog Items to define a "project" and as such each Product Backlog would be used across many projects. Projects are not part of the Scrum framework.
Fixed pricing means that clients only have one shot at getting the product they requested. This makes it critical for a team to determine requirements upfront, and set a budget that will take risks into account, which doesn't necessarily align with the flexible principles of Scrum.
To me, the short answer about Agile and fixed price is that you can't do it, at least not with a fixed scope.
I know some people will say "that's not true, we are doing it" but, with all due respect, I don't think they are really doing Agile and I'll explain why. Actually the explanation is quite simple: fixed price implies fixed scope and is based on predictability where Agile is all about variable scope, scope management and adaptivity. So fixed price with fixed scope is basically the opposite of Agile.
With an Agile approach, fixed price gives you a number of iterations for a given team size. During these iterations, the customer will be able to have the team build the most valuable features first and thus to maximize the generated business value. The whole idea is then to stop iterating when the cost of an iteration is greater than the generated value. This is how Agile works.
So when people says they do fixed price with fixed scope in an agile way, they actually introduce some constraints that are not really compatible with the Agile theory - like doing an up-front estimation of a given set of features and freezing these features and estimations - and they loose important advantages of Agile (unless they have a perfect knowledge of the technologies and of the business domain and master them enough to predict everything but I know few projects that are like this).
Here is anyway a good compilation of various Agile contracts: 10 Contracts for your next Agile Software Project that might be helpful. But I think they all require some education of customers, especially the one that are used to fixed price with fixed scope (and late deliveries).
Scrum does not replace having proper requirements, or even having occasional major releases or milestones. Rather, it gives you a means to keep your team productive and focused, and avoids the time-wasting side-effects of a waterfall process.
In fact, one of the biggest advantages of an agile process like Scrum is that it causes you to "fail quickly and loudly" on problematic areas of your project. If, after a couple of sprints, your team still can't effectively estimate the time and resources needed to implement a particular feature, it may be worth pushing back on the requirements in that area -- they may need to be clarified, simplified, or scrapped altogether. In a traditional waterfall process, however, those "problem features" can often be pushed back to the last possible minute, resulting in the usual deathmarch and under-delivery into which most projects devolve.
However, the role of the Product Owner is even more critical in teams using Scrum who have a large set of requirements. Left to their own devices, most development teams will focus on the most interesting/fun/geeky features (service APIs, caching, search) first, and leave the "messy" stuff like payment process, UX design, and i18n until the last minute. A strong user voice is essential to making sure those features critical to the end user receive their fair share of attention.
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