I'm new to iOS development and I've got myself stumped. I am trying to render a cube using SceneKit that has a different colour for each face.
This is what I've got so far:
func sceneSetup() {
// 1
let scene = SCNScene()
// 2
let BoxGeometry = SCNBox(width: 0.9, height: 0.9, length: 0.9, chamferRadius: 0.0)
BoxGeometry.firstMaterial?.diffuse.contents = UIColor.redColor()
let cube = SCNNode(geometry: BoxGeometry)
cube.position = SCNVector3(x: 0, y: 0, z: -1)
scene.rootNode.addChildNode(cube)
// 3
sceneView.scene = scene
sceneView.autoenablesDefaultLighting = true
sceneView.allowsCameraControl = true
But I'd like each face to have a different colour. How do I do that?
The box is composed out of six different elements (one for each side). You may also have noticed that a geometry object has one property for the first material but also a property for an array of materials.
An object with multiple elements and multiple materials will pick the increment the material (and wrap) for each element.
For example 4 elements and 1 material
Element 1 2 3 4
Material 1 1 1 1
or 4 elements and 2 materials
Element 1 2 3 4
Material 1 2 1 2 // note that they are repeating
For example 4 elements and 7 materials
Element 1 2 3 4
Material 1 2 3 4 // (5, 6, 7) is unused
In the case of the box this means that you can use an array of six materials to have a unique material on each side of the box. I have an example of this in the sample code for one of the chapters for my Scene Kit book (in Objective-C):
// Each side of the box has its own color
// --------------------------------------
// All have the same diffuse and ambient colors to show the
// effect of the ambient light, even with these materials.
SCNMaterial *greenMaterial = [SCNMaterial material];
greenMaterial.diffuse.contents = [NSColor greenColor];
greenMaterial.locksAmbientWithDiffuse = YES;
SCNMaterial *redMaterial = [SCNMaterial material];
redMaterial.diffuse.contents = [NSColor redColor];
redMaterial.locksAmbientWithDiffuse = YES;
SCNMaterial *blueMaterial = [SCNMaterial material];
blueMaterial.diffuse.contents = [NSColor blueColor];
blueMaterial.locksAmbientWithDiffuse = YES;
SCNMaterial *yellowMaterial = [SCNMaterial material];
yellowMaterial.diffuse.contents = [NSColor yellowColor];
yellowMaterial.locksAmbientWithDiffuse = YES;
SCNMaterial *purpleMaterial = [SCNMaterial material];
purpleMaterial.diffuse.contents = [NSColor purpleColor];
purpleMaterial.locksAmbientWithDiffuse = YES;
SCNMaterial *magentaMaterial = [SCNMaterial material];
magentaMaterial.diffuse.contents = [NSColor magentaColor];
magentaMaterial.locksAmbientWithDiffuse = YES;
box.materials = @[greenMaterial, redMaterial, blueMaterial,
yellowMaterial, purpleMaterial, magentaMaterial];
Here's a Swift 4 answer.
let colors = [UIColor.green, // front
UIColor.red, // right
UIColor.blue, // back
UIColor.yellow, // left
UIColor.purple, // top
UIColor.gray] // bottom
let sideMaterials = colors.map { color -> SCNMaterial in
let material = SCNMaterial()
material.diffuse.contents = color
material.locksAmbientWithDiffuse = true
return material
}
materials = sideMaterials
To change the front material just grab the material and change it's content
let frontMaterial = materials[0]
frontMaterial.diffuse.contents = UIColor.white
thai you for the fast help. i used the code you posed but was unable to use NSColor so i tried uicolor but all i was getting was a black cube so i tried this and i got it working
let BoxGeometry = SCNBox(width: 0.95, height: 0.95, length: 0.95, chamferRadius: 0.0)
let greenMaterial = SCNMaterial()
greenMaterial.diffuse.contents = UIImage(named: "g")
greenMaterial.locksAmbientWithDiffuse = true;
let redMaterial = SCNMaterial()
redMaterial.diffuse.contents = UIImage(named: "r")
redMaterial.locksAmbientWithDiffuse = true;
let blueMaterial = SCNMaterial()
blueMaterial.diffuse.contents = UIImage(named: "b")
blueMaterial.locksAmbientWithDiffuse = true;
let yellowMaterial = SCNMaterial()
yellowMaterial.diffuse.contents = UIImage(named: "y")
yellowMaterial.locksAmbientWithDiffuse = true;
let purpleMaterial = SCNMaterial()
purpleMaterial.diffuse.contents = UIImage(named: "p")
purpleMaterial.locksAmbientWithDiffuse = true;
let WhiteMaterial = SCNMaterial()
WhiteMaterial.diffuse.contents = UIImage(named: "w")
WhiteMaterial.locksAmbientWithDiffuse = true;
BoxGeometry.materials = [greenMaterial, redMaterial, blueMaterial,
yellowMaterial, purpleMaterial, WhiteMaterial];
g is a jpeg of a green and so on and that has got it working now.
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