I am trying to learn the scan-line fill algorithm implemented in OpenGL/GLUT. I cannot wrap my mind around the concept. Could anybody explain to me the algorithm in a reasonably simple fashion? The algo is below:
#include<GL/glut.h>
float x1,x2,x3,x4,y1,y2,y3,y4;
void draw_pixel(int x,int y)
{
    glColor3f(0.0,1.0,1.0);
    glPointSize(1.0);
    glBegin(GL_POINTS);
    glVertex2i(x,y);
    glEnd();
}
void edgedetect(float x1,float y1,float x2,float y2,int *le,int *re)
{
    float temp,x,mx;
    int i;
    if(y1>y2)
    {
        temp=x1,x1=x2,x2=temp;
        temp=y1,y1=y2,y2=temp;
    }
    if(y1==y2)
        mx=x2-x1;
    else
        mx=(x2-x1)/(y2-y1);
    x=x1;
    for(i=int(y1);i<=(int)y2;i++)
    {
        if(x<(float)le[i]) le[i]=(int)x;
        if(x>(float)re[i]) re[i]=(int)x;
        x+=mx;
    }
}
void scanfill(float x1,float y1,float x2,float y2,float x3,float y3,float x4,float y4)
{
    int le[500],re[500],i,j;
    for(i=0;i<500;i++)
        le[i]=500,re[i]=0;
    edgedetect(x1,y1,x2,y2,le,re);
    edgedetect(x2,y2,x3,y3,le,re);
    edgedetect(x3,y3,x4,y4,le,re);
    edgedetect(x4,y4,x1,y1,le,re);
    for(j=0;j<500;j++)
    {
        if(le[j]<=re[j])
            for(i=le[j];i<re[j];i++)
                draw_pixel(i,j);
    }
}
void display()
{
    x1=250.0;y1=200.0;x2=150.0;y2=300.0;x3=250.0;
    y3=400.0;x4=350.0;y4=300.0;
    glClear(GL_COLOR_BUFFER_BIT);
    glColor3f(0.0,0.0,1.0);
    glBegin(GL_LINE_LOOP);
    glVertex2f(x1,y1);
    glVertex2f(x2,y2);
    glVertex2f(x3,y3);
    glVertex2f(x4,y4);
    glEnd();
    scanfill(x1,y1,x2,y2,x3,y3,x4,y4);
    glFlush();
}
void init()
{
    glClearColor(1.0,1.0,1.0,1.0);
    glMatrixMode(GL_PROJECTION);
    glLoadIdentity();
    gluOrtho2D(0.0,499.0,0.0,499.0);
}
void main(int argc,char **argv)
{
    glutInit(&argc,argv);
    glutInitDisplayMode(GLUT_SINGLE|GLUT_RGB);
    glutInitWindowSize(500,500);
    glutCreateWindow("scanline");
    glutDisplayFunc(display);
    init();
    glutMainLoop();
}
                Scanline filling is basically filling up of polygons using horizontal lines or scanlines. The purpose of the SLPF algorithm is to fill (color) the interior pixels of a polygon given only the vertices of the figure.
Advantage of scan-line fill: It does fill in the same order as rendering, and so can be pipelined. Scan Line Fill: What happens at edge end-point? Edge endpoint is duplicated. In other words, when a scan line intersects an edge endpoint, it intersects two edges.
Boundary fill is the algorithm used frequently in computer graphics to fill a desired color inside a closed polygon having the same boundary color for all of its sides. The most approached implementation of the algorithm is a stack-based recursive function.
In Flood-fill algorithm a random colour can be used to paint the interior portion then the old one is replaced with a new one. In Boundary-fill algorithm Interior points are painted by continuously searching for the boundary colour. It requires huge amount of memory.
The scanfill function is filling the the pixels coverted by the 4-sided polygon described by the four x-y coordinates. To do this, it uses the edgedetect function, which simulates drawing the edges of the polygon and remembers the minimum and maximum x coordinate for each y coordinate. The scanfill function then goes through each y coordinate and draws a horizontal line of pixels across the remembered range.
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With