Thanks for reading. I've created a GIF using methods from this question:
Create and and export an animated gif via iOS?
I'm trying to use the only method that appears to be able to save non JPG/PNG images to the camera roll, ALAssetLibrary
's writeImageDataToSavedPhotosAlbum:metadata:completionBlock:
I save the Gif to the temp Directory like this:
NSString *exportPath = [NSTemporaryDirectory() stringByAppendingString:@"/animated.gif"];
NSURL *fileURL = [NSURL fileURLWithPath:exportPath isDirectory:NO];
Then access the NSData
like:
NSData * gifData = [NSData dataWithContentsOfFile:fileURL.absoluteString];
The GIF is created as I'm able to display it in a UIImageView
, but when I try to save it, the method returns as a success (no error) but doesn't actually save (returns Nil
for the NSURL * assetURL
and does not appear in the camera roll).
How can I get my GIFs to save successfully to the camera roll?
**
Solution 01 : Only saving the existing GIF file to Camera Roll
**
As I understand your problem. You are able to generate a GIF file but cannot save and also view it to the Camera Roll.
So I am attaching a sample test using existing GIF File.
Step 01. I copied a gif IMG_0009.GIF file in my Application Document directory.
Step 02 Than I use the below code to load this files NSData:
NSURL *documentsDirectoryURL = [[NSFileManager defaultManager] URLForDirectory:NSDocumentDirectory inDomain:NSUserDomainMask appropriateForURL:nil create:YES error:nil];
NSURL *fileURL = [documentsDirectoryURL URLByAppendingPathComponent:@"IMG_0009.gif"];
NSData *gifData = [NSData dataWithContentsOfFile:[fileURL path]];
Step 03: Now I save the file in the Media Directory:
ALAssetsLibrary *library = [[ALAssetsLibrary alloc] init];
[library writeImageDataToSavedPhotosAlbum:gifData metadata:nil completionBlock:^(NSURL *assetURL, NSError *error) {
NSLog(@"Success at %@", [assetURL path] );
}];
The Asset URL is proper. Now you can check you media directory. you can locate the saved gif image.
Have Fun :)
**
Solution 02: Demo of Creating and saving GIF to Camera roll
**
I cloned some solution to show creating and saving of GIF files to Camera Roll. You can download and check my fork at github:
The demo creates a GIF file by taking 2 or more images and save in the Camera Roll Directory
https://github.com/bllakjakk/Giraffe
The main Code to focus is like below:
[export encodeToFile:tempFile callback:^(NSString * aFile) {
NSLog(@"Path: %@", aFile);
ALAssetsLibrary *library = [[ALAssetsLibrary alloc] init];
NSData *data = [NSData dataWithContentsOfURL:[[NSURL alloc]initFileURLWithPath:aFile]];
[library writeImageDataToSavedPhotosAlbum:data metadata:nil completionBlock:^(NSURL *assetURL, NSError *error) {
NSLog(@"Success at %@", [assetURL path] );
}];
}];
It uses the library as I mentioned in my solution before http://jitsik.com/wordpress/?p=208
How to verify:
Step 01: Run the demo project.
Step 02: As directed by the application add 2 images and click Export.
Step 03: Now check the camera roll you will find the created gif.
Previous:
GIF is a proprietary format, so you would need a 3rd party lib to save it.
check following link: http://jitsik.com/wordpress/?p=208
I found the issue was that I was unable to actually grab the GIF from the file. I switched from using CGImageDestinationCreateWithURL
to CGImageDestinationCreateWithData
and used a CFMutableDataRef
to hold the Gif data. I don't know why, but that made saving to camera roll with writeImageDataToSavedPhotosAlbum
work.
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