I am fully aware that Swift doesn't have a try/catch mechanism to catch exceptions (OK, Swift 2.0 now supports them). I also understand that many API methods return a NSError that will be filled with an error object if something goes wrong. So please don't point me to this question: Error-Handling in Swift-Language
But this still doesn't explain how to react to runtime errors in your own code, like array-out-of-bounds accesses or force-unwrapping an optional value that is nil. For example:
var test: String?
test = nil
println(test!) //oops!
or
var arr = [0,1,2]
for i = 0...3 {
println(arr[i]) //oops!
}
Every programmer makes such mistakes occasionally and there should be a way to at least log them for later analysis. While debugging, Xcode can show us those, but what if this happens to an end-user or beta-tester? In pure C there is signal handling and it could be used in Objective-C as well. Is there something like this in Swift? A centralized callback entered just before the app dies?
Update:
Let me rephrase the question: in a large project, it is not feasible to manually check for the above errors on every loop and force-unwrapping. When a runtime error does happen eventually, is there a callback like Objective C's segfault handling or NSSetUncaughtExceptionHandler that will get called so that the error can be logged/e-mailed together with a stacktrace of the crash?
To handle an error inline, use the Resume Next statement with On Error. Any errors that occur during runtime cause InfoConnect to continue executing the macro at the next statement. If an error occurs, it is handled by opening a dialog box, passing control to another procedure or to a routine within the same procedure.
To handle a runtime error, the code can be placed within a try-catch block and the error can be caught inside the catch block.
try – You must use this keyword in front of the method that throws. Think of it like this: “You're trying to execute the method. catch – If the throwing method fails and raises an error, the execution will fall into this catch block. This is where you'll write code display a graceful error message to the user.
Exceptions are those runtime errors which can be handled programmatically in the application. Exception handling adds the features of robustness into the language. Exception handling is used to maintain the Normal Flow of the Program i.e Exception Handling protect from abnormal termination of the program at runtime.
Edit: This answer is not updated with swift 2.0. As swift now has error handling I have not updated the below answer. Some aspect of error handling will be updated in future with swift 3.0. You can follow this answer Error-Handling in Swift-Language
Swift is made to be typeSafe
language.It get error at compile time rather than waiting to cause at runtime.
In first example you are using Optional
.
var test: String?
First understand meaning of optional
.When you specifying optional
you are saying it could be nil or have no value
.Now when you unwrapping test
you are saying i know this value is not nil
.Please unwrap it i am sure about that.So its your responsibility to see where it nil
.If you are not sure about that than you should use optional binding here.When you are unsure about value always use if condition while unwrrapping
if let notNilTest = test {
//use notNilTest
}
else{
//handle error
}
In second example it should make sense to have the runtime exception handling but you can easily get this with if
condition having count.So in second example as developer you should use if condition to get count
of array.
From swift guide:
If you try to use subscript syntax to retrieve or set a value for an index that is outside of an array’s existing bounds, you will trigger a runtime error. However, you can check that an index is valid before using it, by comparing it to the array’s count property. Except when count is 0 (meaning the array is empty), the largest valid index in an array will always be count - 1, because arrays are indexed from zero.
They clearly mention about this and you should take care of these things to make your code less buggy.Some things they have provided and we should know about how to use these things.
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