I can't figure out how to write a test that will work, that also doesn't run anything in my script in the CL. When @counter is 9, it is supposed to trigger #tie_game? but it does not work. @counter is initialized to 0 and is incremented by one every time a player puts an X or an O on the game board. How can I test that once @counter is 9 that it calls tie_game? and that when it is less than 9 it will not?
def initialize(player1, player2)
@player1 = player1
@player2 = player2
@rows = [[1, 2, 3], [4, 5, 6], [7, 8, 9]]
@wins = [1, 2, 3], [4, 5, 6], [7, 8, 9],
[1, 4, 7], [2, 5, 8], [3, 6, 9],
[1, 5, 9], [3, 5, 7]
@selected_numbers = []
@counter = 0
end
def increment_counter
@counter += 1
if @counter == 9
tie_game?
end
end
def tie_game?
puts "The game was a tie. Nicely played #{@player1} & #{@player2}!"
play_again
end
I tried this: Can you explain why it does not work though?
describe "increment_counter" do
context "counter equals 9" do
it "calls tie_game?" do
game.instance_variable_set(:@counter, 9)
allow(game).to receive(:increment_counter)
#expect(STDOUT).to receive(:puts).with("The game was a tie. Nicely played #{@player1} & #{@player2}!")
expect(game).to receive(:tie_game?)
end
end
context "counter is less than 9" do
it "does not call tie_game?" do
game.instance_variable_set(:@counter, 4)
game.increment_counter
expect(game).not_to receive(:tie_game?)
end
end
end
RSpec Mocks do this for you.
describe TicTacToe do
let(:game) { TicTacToe.new }
context "after fewer than 9 moves" do
it "does not call tie_game?" do
expect(game).not_to receive(:tie_game?)
8.times { game.increment_counter }
end
end
context "after 9 moves" do
it "calls tie_game?" do
expect(game).to receive(:tie_game?)
9.times { game.increment_counter }
end
end
end
See https://relishapp.com/rspec/rspec-mocks/v/3-5/docs/basics/expecting-messages for more details.
As a side note, tie_game? probably shouldn't have a question mark after it. tie_game? suggests that it's checking to see if the game is tied.
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