The CSS rotate() function skews an element by a certain number of degrees. You can rotate an element clockwise using a positive number of degrees. Or, you can rotate an element anti-clockwise using a negative number.
In background-position: 500px 0px;
replace 500px with 610px, which is the background-size
body {
background-color: #111;
}
#earth {
width: 300px;
height: 300px;
background: url(https://web.archive.org/web/20150807125159if_/http://www.noirextreme.com/digital/Earth-Color4096.jpg);
border-radius: 50%;
background-size: 610px;
box-shadow: inset 8px 36px 80px 36px rgb(0, 0, 0), inset -6px 0 12px 4px rgba(255, 255, 255, 0.3);
animation-name: rotate;
animation-duration: 12s;
animation-iteration-count: infinite;
animation-timing-function: linear;
-webkit-animation-name: rotate;
-webkit-animation-duration: 12s;
-webkit-animation-iteration-count: infinite;
-webkit-animation-timing-function: linear;
}
@keyframes rotate {
from {
background-position: 0px 0px;
}
to {
background-position: 610px 0px;
}
}
@-webkit-keyframes rotate {
from {
background-position: 0px 0px;
}
to {
background-position: 610px 0px;
}
}
<div id="earth"></div>
The problem in your code is that the imagesize (610px) and the animation's offset (500px) differ and at the reset of the animation it hops (110px).
A simple trick I like to use instead of defining the animation offset in pixel: Define it in percentages.
Instead of telling it to move 610px, I tell it to move 100%.
The bonus of the 100% method is that if you cange the picture, you dont have to alter all hardcoded values in your CSS, which, IMO, should be the prefered method.
Please note: It seems like moving from 0 to -100% creates a hop. Because we need the rotation to go in the right direction, I tried starting 100% and move it to 0, but at this point the image no longer exists.
@keyframes rotate {
from { background-position: 100% 0; }
to { background-position: 0 0; }
}
Here is the snippet, but with 100% instead of a pixelvalue:
* Please note: The animation still hopped, but I can't test new code because the image no longer exists. The logic works, but this implementation seems not to. The following code is only a demo with the TS's code.
body {
background-color: #111;
}
#earth {
width: 300px;
height: 300px;
background: url(https://web.archive.org/web/20150807125159if_/http://www.noirextreme.com/digital/Earth-Color4096.jpg);
border-radius: 50%;
background-size: 610px;
box-shadow: inset 8px 36px 80px 36px rgb(0, 0, 0), inset -6px 0 12px 4px rgba(255, 255, 255, 0.3);
animation-name: rotate;
animation-duration: 12s;
animation-iteration-count: infinite;
animation-timing-function: linear;
}
@keyframes rotate {
from { background-position: 100% 0; }
to { background-position: 0 0; }
}
<div id="earth"></div>
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With