This is Apple's code (from Technical Q&A QA1702) for getting a UIImage from a video buffer. Unfortunately, the image returned is rotated 90 degrees. How do I edit this so that the image returned is correctly oriented?
- (UIImage *) imageFromSampleBuffer:(CMSampleBufferRef) sampleBuffer
{
CVImageBufferRef imageBuffer = CMSampleBufferGetImageBuffer(sampleBuffer);
CVPixelBufferLockBaseAddress(imageBuffer, 0);
void *baseAddress = CVPixelBufferGetBaseAddress(imageBuffer);
size_t bytesPerRow = CVPixelBufferGetBytesPerRow(imageBuffer);
size_t width = CVPixelBufferGetWidth(imageBuffer);
size_t height = CVPixelBufferGetHeight(imageBuffer);
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
CGContextRef context = CGBitmapContextCreate(baseAddress, width, height, 8,
bytesPerRow, colorSpace, kCGBitmapByteOrder32Little | kCGImageAlphaPremultipliedFirst);
CGImageRef quartzImage = CGBitmapContextCreateImage(context);
CVPixelBufferUnlockBaseAddress(imageBuffer,0);
CGContextRelease(context);
CGColorSpaceRelease(colorSpace);
UIImage *image = [UIImage imageWithCGImage:quartzImage];
CGImageRelease(quartzImage);
return (image);
}
Depends on whether you are using the front camera or the back camera
int frontCameraImageOrientation = UIImageOrientationLeftMirrored;
int backCameraImageOrientation = UIImageOrientationRight;
UIImage *image = [[UIImage alloc] initWithCGImage:newImage scale:(CGFloat)1.0 orientation:frontCameraImageOrientation];
You can change videoOrientation, this way you get a correct image
connection.videoOrientation = AVCaptureVideoOrientationPortrait
Because by default Video orientation is not portrait.
Simply rotate the context in radians. This call would rotate the context 90 degrees.
CGFloat degrees = 90.f;
CGFloat radians = degrees * (M_PI / 180.f);
CGContextRotateCTM(context, radians);
You can easily set this method to take the desired orientation and rotate accordingly.
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