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Resizing a rotated item with javascript (interact.js)

I have spent many days trying to make an item resizable that is rotated with interact.js.

This is the code that I have at this moment, I will try to explain the concept.

We have a selector item for two reasons, because the container could be scaled with css transform (like a zoom), and we need to have the selector outside and because we have a multiselection, and the selector grow if I have two rectangle selected, but in this case this is not the main problem and we have calculated the scaled proportion without problems and other things.

When the selector is resize, it take the rectangle, and make the same with the width, height, left, top and rotation.

Javascript:

// TAP - CLICK EVENT (just for positioning the selector)
interact('#rectangle').on('tap', event => {
  console.log('Tap Box!');
  event.stopPropagation();
  const $rectangleCloned = $('#rectangle').clone();
  const previousTransform = $rectangleCloned.css('transform');
  $rectangleCloned.css('transform', 'none');
  $rectangleCloned.css('opacity', '0');
  $rectangleCloned.css('display', 'block');


  $('#container').append($rectangleCloned);
  const values = $rectangleCloned[0].getBoundingClientRect();
  // This is just a trick for fast implementation:
  $('#selector').css('top', values.y);
  $('#selector').css('left', values.x);
  $('#selector').css('width', values.width);
  $('#selector').css('height', values.height);
  $('#selector').css('transform', previousTransform);

  $rectangleCloned.remove();
  return values;
});


interact('.pointer9').draggable({
  max: 1,
  onmove: event => {
    const angleDeg =
      Math.atan2(
        centerRotate.posY - event.pageY,
        centerRotate.posX - event.pageX
      ) *
      180 /
      Math.PI;

    console.log(this.rotate);
    const prevAngle = this.rotate - angleInitial;
    const angle = parseInt(angleDeg) + prevAngle;
    this.$rectangle.css({
      transform: 'rotate(' + angle + 'deg)'
    });
    this.$selector.css({
      transform: 'rotate(' + angle + 'deg)'
    });
  },
  onstart: event => {
    const data = event.interactable.getRect(event.target.parentNode);
    this.centerRotate = {
      posX: data.left + data.width / 2,
      posY: data.top + data.height / 2
    };
    this.angleInitial =
      Math.atan2(
        centerRotate.posY - event.pageY,
        centerRotate.posX - event.pageX
      ) *
      180 /
      Math.PI;
    this.$rectangle = $('#rectangle');
    this.$selector = $('#selector');
    this.rotate = $rectangle.attr('angle') || 0;
  },
  onend: event => {
    const $box = $('#selector');
    const matrix = $box.css('transform');
    const values = matrix
      .split('(')[1]
      .split(')')[0]
      .split(',');

    var a = values[0];
    var b = values[1];
    var angle = Math.round(Math.atan2(b, a) * (180 / Math.PI));
    $rectangle.attr('angle', angle);

  }
});


interact('#selector')
  .resizable({
    // resize from all edges and corners
    edges: {
      left: true,
      right: true,
      bottom: true,
      top: true
    },

    // keep the edges inside the parent
    restrictEdges: {
      outer: 'parent',
      endOnly: true,
    },

    // minimum size
    restrictSize: {
      min: {
        width: 100,
        height: 50
      },
    },

    inertia: true,
  })
  .on('resizemove', function(event) {
    var target = event.target,
      x = parseFloat($(target).offset().left) || 0,
      y = parseFloat($(target).offset().top) || 0;

    // update the element's style
    target.style.width = event.rect.width + 'px';
    target.style.height = event.rect.height + 'px';

    // translate when resizing from top or left edges
    x += event.deltaRect.left;
    y += event.deltaRect.top;

    target.style.left = x + 'px';
    target.style.top = y + 'px';

    $('#rectangle')[0].style.left = target.style.left;
    $('#rectangle')[0].style.top = target.style.top;

    $('#rectangle')[0].style.width = target.style.width;
    $('#rectangle')[0].style.height = target.style.height;

    target.setAttribute('data-x', x);
    target.setAttribute('data-y', y);

  });

CSS:

#container {
  width: 500px;
  height: 400px;
  top: 0;
  left: 0;
  position: absolute;
  background-color: #CCC;
}

#rectangle {
  top: 50px;
  left: 50px;
  width: 120px;
  height: 60px;
  background-color: red;
  position: absolute;
}

#selector {
  display: inline-block;
  position: absolute;
  pointer-events: none;
  z-index: 9999;
  top: -1000px;
  /*Not showing at start*/
}

#selector .pointers {
  display: inline-block;
  position: absolute;
  z-index: 2;
  width: 10px;
  height: 10px;
  pointer-events: all;
}

#selector .pointers .point {
  width: 10px;
  height: 10px;
  background-color: #fff;
  border: 2px solid rgba(0, 0, 0, 0.9);
  border-radius: 50%;
  box-shadow: 0 0 10px rgba(0, 0, 0, 0.1);
}

#selector .pointers.pointer1 {
  top: -5px;
  left: -5px;
}

#selector .pointers.pointer2 {
  bottom: -5px;
  left: -5px;
}

#selector .pointers.pointer3 {
  top: -5px;
  right: -5px;
}

#selector .pointers.pointer4 {
  bottom: -5px;
  right: -5px;
}

#selector .pointers.pointer-north {
  top: -5px;
  left: calc(50% - 5px);
}

#selector .pointers.pointer-south {
  bottom: -5px;
  left: calc(50% - 5px);
}

#selector .pointers.pointer-east {
  right: -5px;
  top: calc(50% - 5px);
}

#selector .pointers.pointer-west {
  left: -5px;
  top: calc(50% - 5px);
}

#selector .pointer-rotate {
  border: 2px solid rgba(0, 0, 0, 0.9);
  box-shadow: 0 0 10px rgba(0, 0, 0, 0.1);
  border-radius: 50%;
  cursor: rotate;
}

#selector .pointer9 {
  bottom: -70px;
  left: calc(50% - 11px);
  display: inline-block;
  width: 20px;
  height: 20px;
  background-color: #fff;
  pointer-events: all;
  position: absolute;
}

#selector .rotate-line {
  border-left: 1px dashed #5f5f5f;
  height: 40px;
  position: absolute;
  top: -40px;
  left: calc(50% - 1px);
  width: 1px;
}

HTML:

<div id="container">
  <div id="rectangle">
  </div>
  <div id="selector">
    <div class="pointers pointer1">
      <div class="point"></div>
    </div>
    <div class="pointers pointer2">
      <div class="point">
      </div>
    </div>
    <div class="pointers pointer3">
      <div class="point">
      </div>
    </div>
    <div class="pointers pointer4">
      <div class="point">
      </div>
    </div>
    <div class="pointers pointer-north">
      <div class="point">
      </div>
    </div>
    <div class="pointers pointer-east">
      <div class="point">

      </div>
    </div>
    <div class="pointers pointer-south">
      <div class="point">
      </div>
    </div>
    <div class="pointers pointer-west">
      <div class="point">
      </div>
    </div>
    <span class="topline lines-resize" />
    <span class="rightline lines-resize" />
    <span class="botline lines-resize" />
    <span class="leftline lines-resize" />
    <div class="pointer-rotate pointer9" />
    <div class="rotate-line" />
  </div>
</div>

Fiddle for testing:

https://jsfiddle.net/ub70028c/46/

I have read about other people trying to make the same without not results...

Thanks!

like image 556
chemitaxis Avatar asked Apr 10 '18 16:04

chemitaxis


Video Answer


1 Answers

https://github.com/taye/interact.js/issues/569

https://github.com/taye/interact.js/issues/499

https://github.com/taye/interact.js/issues/394

I am afraid you have chosen a library whose author has clearly stated his intent

There's no built-in way. As I mentioned in #137 I'm not really interested in handling scaled or rotated elements

So the question you should ask yourself is

Do I want to find a workaround to make this library work or choose a different library perhaps?

Update-1: 28-Apr-2018

In case you want to do it in canvas instead of normal elements then I found fabric.js a good option

FabricJS

like image 189
Tarun Lalwani Avatar answered Sep 23 '22 18:09

Tarun Lalwani