What would be the best way of resampling a curve into even length segments using C++? What I have is a set of points that represents a 2d curve. In my example below I have a point struct with x and y components and a vector of points with test positions. Each pair of points represents a segment on the curve. Example resample curves are the images below. The red circles are the original positions the green circles are the target positions after the resample.
struct Point
{
float x, y;
};
std::vector<Point> Points;
int numPoints = 5;
float positions[] = {
0.0350462, -0.0589667,
0.0688311, 0.240896,
0.067369, 0.557199,
-0.024258, 0.715255,
0.0533231, 0.948694,
};
// Add points
int offset = 2;
for (int i =0; i < numPoints; i++)
{
offset = i * 2;
Point pt;
pt.x = positions[offset];
pt.y = positions[offset+1];
Points.push_back(pt);
}
See if this works for you. Resampled points are equidistant from each other on the linear interpolation of the source vector's points.
#include <iostream>
#include <iomanip>
#include <vector>
#include <cmath>
struct Point {
double x, y;
};
// Distance gives the Euclidean distance between two Points
double Distance(const Point& a, const Point& b) {
const double dx = b.x - a.x;
const double dy = b.y - a.y;
const double lsq = dx*dx + dy*dy;
return std::sqrt(lsq);
}
// LinearCurveLength calculates the total length of the linear
// interpolation through a vector of Points. It is the sum of
// the Euclidean distances between all consecutive points in
// the vector.
double LinearCurveLength(std::vector<Point> const &points) {
auto start = points.begin();
if(start == points.end()) return 0;
auto finish = start + 1;
double sum = 0;
while(finish != points.end()) {
sum += Distance(*start, *finish);
start = finish++;
}
return sum;
}
// Gives a vector of Points which are sampled as equally-spaced segments
// taken along the linear interpolation between points in the source.
// In general, consecutive points in the result will not be equidistant,
// because of a corner-cutting effect.
std::vector<Point> UniformLinearInterpolation(std::vector<Point> const &source, std::size_t target_count) {
std::vector<Point> result;
if(source.size() < 2 || target_count < 2) {
// degenerate source vector or target_count value
// for simplicity, this returns an empty result
// but special cases may be handled when appropriate for the application
return result;
}
// total_length is the total length along a linear interpolation
// of the source points.
const double total_length = LinearCurveLength(source);
// segment_length is the length between result points, taken as
// distance traveled between these points on a linear interpolation
// of the source points. The actual Euclidean distance between
// points in the result vector can vary, and is always less than
// or equal to segment_length.
const double segment_length = total_length / (target_count - 1);
// start and finish are the current source segment's endpoints
auto start = source.begin();
auto finish = start + 1;
// src_segment_offset is the distance along a linear interpolation
// of the source curve from its first point to the start of the current
// source segment.
double src_segment_offset = 0;
// src_segment_length is the length of a line connecting the current
// source segment's start and finish points.
double src_segment_length = Distance(*start, *finish);
// The first point in the result is the same as the first point
// in the source.
result.push_back(*start);
for(std::size_t i=1; i<target_count-1; ++i) {
// next_offset is the distance along a linear interpolation
// of the source curve from its beginning to the location
// of the i'th point in the result.
// segment_length is multiplied by i here because iteratively
// adding segment_length could accumulate error.
const double next_offset = segment_length * i;
// Check if next_offset lies inside the current source segment.
// If not, move to the next source segment and update the
// source segment offset and length variables.
while(src_segment_offset + src_segment_length < next_offset) {
src_segment_offset += src_segment_length;
start = finish++;
src_segment_length = Distance(*start, *finish);
}
// part_offset is the distance into the current source segment
// associated with the i'th point's offset.
const double part_offset = next_offset - src_segment_offset;
// part_ratio is part_offset's normalized distance into the
// source segment. Its value is between 0 and 1,
// where 0 locates the next point at "start" and 1
// locates it at "finish". In-between values represent a
// weighted location between these two extremes.
const double part_ratio = part_offset / src_segment_length;
// Use part_ratio to calculate the next point's components
// as weighted averages of components of the current
// source segment's points.
result.push_back({
start->x + part_ratio * (finish->x - start->x),
start->y + part_ratio * (finish->y - start->y)
});
}
// The first and last points of the result are exactly
// the same as the first and last points from the input,
// so the iterated calculation above skips calculating
// the last point in the result, which is instead copied
// directly from the source vector here.
result.push_back(source.back());
return result;
}
int main() {
std::vector<Point> points = {
{ 0.0350462, -0.0589667},
{ 0.0688311, 0.240896 },
{ 0.067369, 0.557199 },
{-0.024258, 0.715255 },
{ 0.0533231, 0.948694 }
};
std::cout << "Source Points:\n";
for(const auto& point : points) {
std::cout << std::setw(14) << point.x << " " << std::setw(14) << point.y << '\n';
}
std::cout << '\n';
auto interpolated = UniformLinearInterpolation(points, 7);
std::cout << "Interpolated Points:\n";
for(const auto& point : interpolated) {
std::cout << std::setw(14) << point.x << " " << std::setw(14) << point.y << '\n';
}
std::cout << '\n';
std::cout << "Source linear interpolated length: " << LinearCurveLength(points) << '\n';
std::cout << "Interpolation's linear interpolated length: " << LinearCurveLength(interpolated) << '\n';
}
For green points equidistant along the polyline:
The first run: walk through point list, calculate length of every segment and cumulative length up to current point. Pseudocode:
cumlen[0] = 0;
for (int i=1; i < numPoints; i++) {
len = Sqrt((Point[i].x - Point[i-1].x)^2 + (Point[i].y - Point [i-1].y)^2)
cumlen[i] = cumlen[i-1] + len;
}
Now find length of every new piece
plen = cumlen[numpoints-1] / numpieces;
Now the second run - walk through point list and insert new points in appropriate segments.
i = 0;
for (ip=0; ip<numpieces; ip++) {
curr = plen * ip;
while cumlen[i+1] < curr
i++;
P[ip].x = Points[i].x + (curr - cumlen[i]) * (Points[i+1].x - Points[i].x) /
(cumlen[i+1] - cumlen[i]);
..the same for y
}
Examples of real output for numpieces > numPoints
and vice versa
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