Is there another way to render graphics in C# beyond GDI+ and XNA?
(For the development of a tile map editor.)
Rendering or image synthesis is the process of generating a photorealistic or non-photorealistic image from a 2D or 3D model by means of a computer program. The resulting image is referred to as the render.
Graphics in C++ is defined to create a graphic model like creating different shapes and adding colors to it. It can be done in the C++ console by importing graphics. h library to GCC compiler. We can draw the circle, line, eclipse, and other geometric shapes too.
Rendering refers to the process of applying a coat of cement on the external walls of a property to make them smooth or textured as desired. The difference between rendering and plastering is that rendering involves the exterior walls while plastering involves the interior ones.
OpenGL (Open Graphics Library) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics. The API is typically used to interact with a graphics processing unit (GPU), to achieve hardware-accelerated rendering.
SDL.NET is the solution I've come to love. If you need 3D on top of it, you can use Tao.OpenGL to render inside it. It's fast, industry standard (SDL, that is), and cross-platform.
Yes, I have written a Windows Forms control that wraps DirectX 9.0 and provides direct pixel level manipulation of the video surface.
I actually wrote another post on Stack Overflow asking if there are other better approaches: Unsafe C# and pointers for 2D rendering, good or bad?
While it is relatively high performance, it requires the unsafe compiler option as it uses pointers to access the memory efficiently. Hence the reason for this earlier post.
This is a high level of the required steps:
Lock
the backbuffer
surface and store the returned pointer to the start of surface
memory.Unlock
the back buffer surface. Present the surface.Be aware that taking this approach you need to be very careful about checking the current display mode (pitch and bits per pxiel) of the target surface. Also you will need to have a strategy in place to deal with window resizing or changes of screen format while your program is running.
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With