I have to design an algorithm under the additional homework. This algorithm have to compress binary tree by transforming it into DAG by removing repetitive subtrees and redirecting all these connections to one left original subtree. For instance I've got a tree (I'm giving the nodes preorder):
1 2 1 3 2 1 3
The algorithm have to remove right connection (right subtree that means 2 1 3) of 1 (root) and redirect it to left connection (because these substrees are the same and left was first in preorder so we leave only the left)
The way I see it: I'm passing the tree preorder. For current node 'w', I start recursion that have to detect (if there exist) the original subtree equals to the subtree with root 'w'. I'm cutting the recursion if I find equal subtree (and I do what must be done) or when I get to 'w' in my finding the same subtrees recursion. Of course I predict some small improvements like comparing only subtrees with equal number of nodes.
If I'm not wrong it gives complexity O(n^2) where n is number of nodes of given binary tree. Is there any chance to do it faster (I think it is). Is the linear algorithm possible?
Pity that my algorithm finally has complexity O(n^3). Your answers with hashing probably will be very useful for me after some time, when I will know much more.. For now it's too difficult for me..
The last question. Is there any chance to do it in O(n^2) using elementary techniques (not hashing)?
This happens when constructing oBDDs. The Idea is: put the tree into a canonical form, and construct a hashtable with an entry for every node. Hash function is a function of the node + the hash functions for the left/right child nodes. Complexity is O(N), but only if one can rely on the hashvalues being unique. The final compare (e.g. for Resolving collisions) will still cost o(N*N) for the recursive subtree <--> subtree compare. More on BDDs or the original Bryant paper
The hashfunction I currently use:
#define SHUFFLE(x,n) (((x) << (n))|((x) >>(32-(n))))
/* a node's hashvalue is based on its value
* and (recursively) on it's children's hashvalues.
*/
#define NODE_HASH2(l,r) ((SHUFFLE((l),5)^SHUFFLE((r),9)))
#define NODE_HASH3(v,l,r) ((0x54321u*(v) ^ NODE_HASH2((l),(r))))
Typical usage:
void node_sethash(NodeNum num)
{
if (NODE_IS_NULL(num)) return;
if (NODE_IS_TERMINAL(num)) switch (nodes[num].var) {
case 0: nodes[num].hash.hash= HASH_FALSE; break;
case 1: nodes[num].hash.hash= HASH_TRUE; break;
case 2: nodes[num].hash.hash= HASH_FALSE^HASH_TRUE; break;
}
else if (NODE_IS_NAMED(num)) {
NodeNum f,t;
f = nodes[num].negative;
t = nodes[num].positive;
nodes[num].hash.hash = NODE_HASH3 (nodes[num].var, nodes[f].hash.hash, nodes[t].hash.hash);
}
return ;
}
Searching the hash table:
NodeNum *hash_hnd(NodeNum num, int want_exact)
{
unsigned slot;
NodeNum *ptr, this;
if (NODE_IS_NULL(num)) return NULL;
slot = nodes[num].hash.hash % COUNTOF(hash_nodes);
for (ptr = &hash_nodes[slot]; !NODE_IS_NULL(this= *ptr); ptr = &nodes[this].hash.link) {
if (this == num) break;
if (want_exact) continue;
if (nodes[this].hash.hash != nodes[num].hash.hash) continue;
if (nodes[this].var != nodes[num].var) continue;
if (node_compare( nodes[this].negative , nodes[num].negative)) continue;
if (node_compare( nodes[this].positive , nodes[num].positive)) continue;
/* duplicate node := same var+same children */
break;
}
return ptr;
}
The recursive compare function:
int node_compare(NodeNum one, NodeNum two)
{
int rc;
if (one == two) return 0;
if (NODE_IS_NULL(one) && NODE_IS_NULL(two)) return 0;
if (NODE_IS_NULL(one) && !NODE_IS_NULL(two)) return -1;
if (!NODE_IS_NULL(one) && NODE_IS_NULL(two)) return 1;
if (NODE_IS_TERMINAL(one) && !NODE_IS_TERMINAL(two)) return -1;
if (!NODE_IS_TERMINAL(one) && NODE_IS_TERMINAL(two)) return 1;
if (VAR_RANK(nodes[one].var) < VAR_RANK(nodes[two].var) ) return -1;
if (VAR_RANK(nodes[one].var) > VAR_RANK(nodes[two].var) ) return 1;
rc = node_compare(nodes[one].negative,nodes[two].negative);
if (rc) return rc;
rc = node_compare(nodes[one].positive,nodes[two].positive);
if (rc) return rc;
return 0;
}
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