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Remove a row from a GridPane

I'm using a GridPane to stock informations about cities (in a game), but sometimes I want to delete some lines. This is the Class I use for my GridPane :

import java.util.ArrayList;
import java.util.Arrays;
import java.util.List;

import com.franckyi.kingsim.city.City;

import javafx.scene.Node;
import javafx.scene.control.Button;
import javafx.scene.control.CheckBox;
import javafx.scene.layout.GridPane;
import javafx.scene.text.Text;

public class CityGrid extends GridPane {

    private List<City> cities;

    public CityGrid() {
        super();
        cities = new ArrayList<City>();
    }

    public List<City> getCities() {
        return cities;
    }

    public void deleteCity(int row) {
        cities.remove(row - 1);
        removeNodes(getNodesFromRow(row));
        int i = row;
        while (!getNodesFromRow(i + 1).isEmpty()) {
            moveNodes(i + 1, getNodesFromRow(i + 1));
            removeNodes(getNodesFromRow(i + 1));
            i++;
        }
    }

    public void addCity(City city) {
        cities.add(city);
        int col = 0;
        List<Node> rowNodes = new ArrayList<Node>();
        Button mod = new Button("Modify");
        mod.setOnAction(event -> {

        });
        Button del = new Button("Delete");
        del.setOnAction(event -> {
            deleteCity(getRowIndex(del));
        });
        rowNodes.addAll(Arrays.asList(new CheckBox(), new Text(city.getName()), new Text(city.getStatus().getText()),
                new Text(city.getTrade() + ""), new Text(city.getCost() + ""), new Text(city.getTroops() + ""), mod,
                del));
        for (Node n : rowNodes) {
            n.setId(cities.size() + "");
            this.add(n, col, cities.size());
            col++;
        }
    }

    private List<Node> getNodesFromRow(int i) {
        List<Node> list = new ArrayList<Node>();
        for (Node n : getChildren()) {
            if (getRowIndex(n).equals(i)) {
                list.add(n);
            }
        }
        System.out.println(list.size());
        return list;
    }

    private void removeNodes(List<Node> list) {
        for (Node node : list) {
            this.getChildren().remove(getIndex(getColumnIndex(node), getRowIndex(node)));
        }
    }

    private void moveNodes(int row, List<Node> nodes) {
        int i = 0;
        for (Node node : getNodesFromRow(row)) {
            this.getChildren().set(getIndex(getColumnIndex(node), getRowIndex(node)),
                    nodes.get(i));
            i++;
        }
    }

    private int getIndex(int col, int row) {
        int i = 0;
        for (Node node : getChildren()) {
            if (getColumnIndex(node) == col && getRowIndex(node) == row)
                return i;
            i++;
        }
        return 0;
    }

}

The addCity function works perfectly. The deleteCity function also works when I delete the last city added. But when I delete a city, it automatically deletes ALL the cities added after the one I delete, and I don't want that.

You should also notice that everytime the getNodesFromRow(int i) method is executed, it prints the number of Nodes in the selected row. When I add two cities and I delete the first one, this is what I get in the console : 8, 0, 8, 8, 8, 8, 8, 0.

Can someone help me ? (Tell me if you want all the code needed to reproduce it at home)

like image 237
Franckyi Avatar asked Nov 09 '16 21:11

Franckyi


1 Answers

private void moveNodes(int row, List<Node> nodes) {
    int i = 0;
    for (Node node : getNodesFromRow(row)) {
        this.getChildren().set(getIndex(getColumnIndex(node), getRowIndex(node)),
                nodes.get(i));
        i++;
    }
}

This does not work. The index in the child list has no meaning in a GridPaneother then the order in which they are drawn. The row/column index is saved to the properties map of each child. To modify these, you need to use the static GridPane.setRowIndex method.

Example

@Override
public void start(Stage primaryStage) {
    Button btn = new Button("Delete");
    TextField tf = new TextField();

    TextFormatter<Integer> formatter = new TextFormatter<>(new IntegerStringConverter());
    formatter.setValue(0);
    tf.setTextFormatter(formatter);
    btn.disableProperty().bind(IntegerExpression.integerExpression(formatter.valueProperty()).lessThan(0));

    GridPane grid = new GridPane();
    grid.setHgap(5);
    grid.setVgap(5);

    btn.setOnAction((ActionEvent event) -> {
        deleteRow(grid, formatter.getValue());
    });

    for (int r = 0; r < 5; r++) {
        for (int c = 0; c < 3; c++) {
            grid.add(new Text(r+"_"+c), c, r);
        }
    }

    Scene scene = new Scene(new VBox(new HBox(tf, btn), grid));

    primaryStage.setScene(scene);
    primaryStage.show();
}

static void deleteRow(GridPane grid, final int row) {
    Set<Node> deleteNodes = new HashSet<>();
    for (Node child : grid.getChildren()) {
        // get index from child
        Integer rowIndex = GridPane.getRowIndex(child);

        // handle null values for index=0
        int r = rowIndex == null ? 0 : rowIndex;

        if (r > row) {
            // decrement rows for rows after the deleted row
            GridPane.setRowIndex(child, r-1);
        } else if (r == row) {
            // collect matching rows for deletion
            deleteNodes.add(child);
        }
    }

    // remove nodes from row
    grid.getChildren().removeAll(deleteNodes);
}
like image 172
fabian Avatar answered Sep 20 '22 21:09

fabian