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Releasing renderInContext result within a loop

I have a method which is called in a loop, that looks something like this:

NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
UIImageView *background = [[UIImageView alloc] initWithFrame:CGRectMake(0, 0, PAGE_WIDTH, PAGE_HEIGHT)];
background.image = backgroundImg;

for (UIView *view in viewArray)
{
    [background addSubview:view];
}

UIGraphicsBeginImageContext(background.frame.size);
[background.layer renderInContext:UIGraphicsGetCurrentContext()];
UIImage *image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();

for (UIView *view in background.subviews)
    [view removeFromSuperview];

background.image = nil;
[background release];
[image retain];
[pool drain];
[image autorelease];
return image;

However, according to Instruments Memory Monitor, the memory usage goes up and up, and never comes down until the end of the loop. (It crashes.)

If I replace the UIGraphicsBeginImageContext to UIGraphicsEndImageContext with

UIImage *image = someotherimage;

then the memory does not spike, but is allocated and reduces on every iteration of the loop, as I would expect, due to the Autorelease pool. (It doesn't crash)

And if I just comment out the renderInContext line it works fine. (Doesn't crash)

So it looks as if renderInContext is holding onto the image somehow - how can I get it to release it? Or any alternative suggestions please :)?

like image 366
Caroline Avatar asked Feb 11 '11 15:02

Caroline


1 Answers

Naturally after 3 days of experimenting, I find the answer (an answer, anyway, and I would be glad of comments on this) within the hour.

I add

background.layer.contents = nil;

after

UIGraphicsEndImageContext();

and the cached memory in the layer is uncached :).

like image 75
Caroline Avatar answered Oct 15 '22 07:10

Caroline