public boolean onOptionsItemSelected(MenuItem item) {
switch (item.getItemId()) {
case android.R.id.home:
return true;
case R.id.searchIcon:
return true;
case R.id.startRefresh:
refreshItem = item;
refresh();
return true;
case R.id.stopRefresh:
if (refreshItem != null && refreshItem.getActionView() != null) {
refreshItem.getActionView().clearAnimation();
refreshItem.setActionView(null);
}
return true;
default:
return super.onOptionsItemSelected(item);
}
}
public void refresh() {
if (FeedActivity.this != null) {
/*
* Attach a rotating ImageView to the refresh item as an ActionView
*/
LayoutInflater inflater = (LayoutInflater) FeedActivity.this
.getSystemService(Context.LAYOUT_INFLATER_SERVICE);
ImageView iv = (ImageView) inflater.inflate(
R.layout.refresh_action_view, null);
Animation rotation = AnimationUtils.loadAnimation(
FeedActivity.this, R.anim.clockwise_refresh);
rotation.setRepeatCount(Animation.INFINITE);
iv.startAnimation(rotation);
refreshItem.setActionView(iv);
}
}
Before Clicking:
After Clicking:
Here the icon is being animated(rotating).
Problem:
why is it shifting to the left?
once it shifts to the left, the icon becomes non clickable and strangely the device back button also doesn't work
EDIT:
In comments below this answer:
Animated Icon for ActionItem
Jake Warton says if you are using a square and correct sized icon for the menu item, you wont get this weird behaviour, to someone who has the same problem.
But i am using a 32x32 image on a device which uses mdpi drawables. Which as stated there must work :(
Thank You
EDIT:
refresh_action_view.xml
<?xml version="1.0" encoding="utf-8"?>
<ImageView xmlns:android="http://schemas.android.com/apk/res/android"
style="@style/Widget.Sherlock.ActionButton"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:src="@drawable/ic_refresh" />
Custom Style i use in my app
<style name="My_solid_ActionBar" parent="@style/Widget.Sherlock.Light.ActionBar.Solid.Inverse">
<item name="background">@drawable/ab_solid_My</item>
<item name="backgroundStacked">@drawable/ab_stacked_solid_My</item>
<item name="backgroundSplit">@drawable/ab_bottom_solid_My</item>
<item name="progressBarStyle">@style/My_ProgressBar</item>
<item name="android:background">@drawable/ab_solid_My</item>
<item name="android:backgroundStacked">@drawable/ab_stacked_solid_My</item>
<item name="android:backgroundSplit">@drawable/ab_bottom_solid_My</item>
<item name="android:progressBarStyle">@style/My_ProgressBar</item>
</style>
The issue is that you're not handling all menu inflation in onCreateOptionsMenu()
. The basic logic for an ActionBar
refresh animation I've seen used in apps with open source , for example Andlytics (and also used myself in projects), is to implement a boolean
flag in onCreateOptionsMenu()
to decide whether to show the refresh animation.
You can implement it like this: When your refresh()
method is called, it sets the boolean
isRefreshing
flag to true and calls inValidateOptionsMenu()
which 'behind the scene' calls onCreateOptionsMenu()
to start the animation:
Inflate the menu in onCreateOptionsMenu(...)
:
@Override
public void onCreateOptionsMenu(Menu menu, MenuInflater inflater) {
menu.clear();
super.onCreateOptionsMenu(menu, inflater);
//inflate a menu which shows the non-animated refresh icon
inflater.inflate(R.menu.my_ab_menu, menu);
if (isRefreshing) {
//if we're refreshing, show the animation
MenuItem item = menu.findItem(R.id.refreshMenuItem);
item.setActionView(R.layout.action_bar_indeterminate_progress);
ImageView iv = (ImageView) item.getActionView().findViewById(R.id.loadingImageView);
((AnimationDrawable) iv.getDrawable()).start();
}
}
Start animation like so:
public void refresh(){
isRefreshing = true;
inValidateOptionsMenu();
}
If you want the user to start the animation when he taps the refresh icon, do like this in onOptionsItemSelected()
:
case R.id.refreshMenuItem:
isRefreshing = true;
item.setActionView(R.layout.action_bar_indeterminate_progress);
ImageView iv = (ImageView) item.getActionView().findViewById(R.id.loadingImageView);
((AnimationDrawable) iv.getDrawable()).start();
//...
To stop the animation call:
isRefreshing = false;
invalidateOptionsMenu();
This code is from a Fragment
so you may have to tweak if for an Activity
, but I think it communicates the basic idea.
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