I am developing a game using Cocos Creator for Android and iOS platforms. The game is small in scale and has few graphics elements.
I found that the APK and IPA file size for this game is 11.5 MB. I think these files (APK or IPA) must be containing some unnecessary files. The Asset folder's size is just 5 MB.
I have following questions:
How to reduce the game size for iOS and Android platform in Cocos Creator?
Are there any optimization techniques for reducing size of art assets (without affecting quality)?
I would appreciate any suggestions/thoughts on this topic. Thank you.
I've never worked with Cocos Creator, but having a couple of commercial game development experiment, The size of game is almost the size of its assets.
Assets includes images and sounds. For images:
.png
..png
files. It saved me 70% !sprite sheet
has nothing with game size. It improve the memory usage.I also recommend this if you try to improve your memory usage as well.
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