I am working with Swift's AVFoundation to capture a video in iOS. But when I play a song using Apple Music/Spotify then click the record button of my app, it pauses/stops the music then records the video. How do I prevent that from happening?
Here's my code:
@IBAction func record_video(sender: AnyObject) {
var initialOutputURL = NSURL(fileURLWithPath: "")
do
{
initialOutputURL = try NSFileManager.defaultManager().URLForDirectory(.DocumentDirectory, inDomain: .UserDomainMask, appropriateForURL: nil, create: true).URLByAppendingPathComponent("output").URLByAppendingPathExtension("mov")
}catch
{
print(error)
}
if !isRecording
{
isRecording = true
if let outputs = captureSession.outputs as? [AVCaptureOutput] {
for output in outputs {
captureSession.removeOutput(output)
}
}
do
{
try audioSession.setCategory(AVAudioSessionCategoryAmbient)
}
catch
{
print("Can't Set Audio Session Category: \(error)")
}
AVAudioSessionCategoryOptions.MixWithOthers
do
{
try audioSession.setMode(AVAudioSessionModeVideoRecording)
}
catch
{
print("Can't Set Audio Session Mode: \(error)")
}
// Start Session
do
{
try audioSession.setActive(true)
}
catch
{
print("Can't Start Audio Session: \(error)")
}
UIView.animateWithDuration(0.5, delay: 0.0, options: [.Repeat, .Autoreverse, .AllowUserInteraction], animations: { () -> Void in
self.record.transform = CGAffineTransformMakeScale(0.75, 0.75)
}, completion: nil)
let audioInputDevice = AVCaptureDevice.defaultDeviceWithMediaType(AVMediaTypeAudio)
do
{
let audioInput = try AVCaptureDeviceInput(device: audioInputDevice)
// Add Audio Input
if captureSession.canAddInput(audioInput)
{
//captureSession.addInput(audioInput)
}
else
{
NSLog("Can't Add Audio Input")
}
let videoInput: AVCaptureDeviceInput
do
{
videoInput = try AVCaptureDeviceInput(device: captureDevice)
// Add Video Input
if captureSession.canAddInput(videoInput)
{
captureSession.addInput(videoInput)
}
else
{
NSLog("ERROR: Can't add video input")
}
}
catch let error
{
NSLog("ERROR: Getting input device: \(error)")
}
videoFileOutput = AVCaptureMovieFileOutput()
captureSession.addOutput(videoFileOutput)
captureSession.sessionPreset = AVCaptureSessionPresetHigh
captureSession.automaticallyConfiguresApplicationAudioSession = false
videoFileOutput?.startRecordingToOutputFileURL(initialOutputURL, recordingDelegate: self)
}
catch let error
{
NSLog("Error Getting Input Device: \(error)")
}
}
else
{
isRecording = false
UIView.animateWithDuration(0.5, delay: 0, options: [], animations: { () -> Void in
self.record.transform = CGAffineTransformMakeScale(1.0, 1.0)
}, completion: nil)
record.layer.removeAllAnimations()
videoFileOutput?.stopRecording()
}
}
Notice that I commented out captureSession.addInput(audioInput)
. If I remove that code, the app is able to record the video, it doesn't pause/stop the music but the video output has no sound. Is there a workaround for this?
I managed to solve the issue on my own. The line: AVAudioSessionCategoryOptions.MixWithOthers
doesn't do anything. I moved it to the options:
try audioSession.setCategory(AVAudioSessionCategoryPlayAndRecord, withOptions: [AVAudioSessionCategoryOptions.MixWithOthers])
It worked!
You can refer to the answer of this Question
I have implemented same feature using SCRecorder Library, but can be achieve with AVCaptureSession as well.
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