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Record live audio from mic input and save simultanously

I was trying to develop a Voice recorder in C#. I have tried many ways, like NAudio, DirectX, Microsoft.Xna.Framework.Audio, etc.

Everything gives the same result. After we stop the recording, the output file mp3/wav get saved.

The mp3/wav file get created at the beginning itself (without and content - 0 bytes)

I am trying to create an application which can save audio live/simultaneously.

    private void StartRecording() {
        this.WaveSource = new WaveInEvent { WaveFormat = new WaveFormat(44100, 1) };

        this.WaveSource.DataAvailable += this.WaveSourceDataAvailable;
        this.WaveSource.RecordingStopped += this.WaveSourceRecordingStopped;

        this.WaveFile = new WaveFileWriter(@"C:\Sample.wav", this.WaveSource.WaveFormat);

        this.WaveSource.StartRecording();
    }

    private void StopRecording() {
        this.WaveSource.StopRecording();
    }

    void WaveSourceDataAvailable(object sender, WaveInEventArgs e) {
        if (this.WaveFile != null) {
            this.WaveFile.Write(e.Buffer, 0, e.BytesRecorded);
            this.WaveFile.Flush();
        }
    }

    void WaveSourceRecordingStopped(object sender, StoppedEventArgs e) {
        if (this.WaveSource != null) {
            this.WaveSource.Dispose();
            this.WaveSource = null;
        }

        if (this.WaveFile != null) {
            this.WaveFile.Dispose();
            this.WaveFile = null;
        }
    }
like image 961
Sarin Vadakkey Thayyil Avatar asked May 07 '15 11:05

Sarin Vadakkey Thayyil


2 Answers

I have solved the problem with NAudio library itself. Few modification to the existing code.

public class Recorder {

    WaveIn sourceStream;
    WaveFileWriter waveWriter;
    readonly String FilePath;
    readonly String FileName;
    readonly int InputDeviceIndex;

    public Recorder(int inputDeviceIndex, String filePath, String fileName) {
        InitializeComponent();
        this.InputDeviceIndex = inputDeviceIndex;
        this.FileName = fileName;
        this.FilePath = filePath;
    }

    public void StartRecording(object sender, EventArgs e) {
        sourceStream = new WaveIn {
            DeviceNumber = this.InputDeviceIndex,
            WaveFormat =
                new WaveFormat(44100, WaveIn.GetCapabilities(this.InputDeviceIndex).Channels)
        };

        sourceStream.DataAvailable += this.SourceStreamDataAvailable;

        if (!Directory.Exists(FilePath)) {
            Directory.CreateDirectory(FilePath);
        }

        waveWriter = new WaveFileWriter(FilePath + FileName, sourceStream.WaveFormat);
        sourceStream.StartRecording();
    }

    public void SourceStreamDataAvailable(object sender, WaveInEventArgs e) {
        if (waveWriter == null) return;
        waveWriter.Write(e.Buffer, 0, e.BytesRecorded);
        waveWriter.Flush();
    }

    private void RecordEnd(object sender, EventArgs e) {
        if (sourceStream != null) {
            sourceStream.StopRecording();
            sourceStream.Dispose();
            sourceStream = null;
        }
        if (this.waveWriter == null) {
            return;
        }
        this.waveWriter.Dispose();
        this.waveWriter = null;
        recordEndButton.Enabled = false;
        Application.Exit();
        Environment.Exit(0);
    }
}
like image 129
Sarin Vadakkey Thayyil Avatar answered Oct 22 '22 04:10

Sarin Vadakkey Thayyil


You can do this with DirectShow. Take a look at Microsoft's documentation and the project's code samples to learn the best way to configure it according to your needs.

like image 29
Thiago Sá Avatar answered Oct 22 '22 04:10

Thiago Sá