I was trying to develop a Voice recorder in C#. I have tried many ways, like NAudio, DirectX, Microsoft.Xna.Framework.Audio, etc.
Everything gives the same result. After we stop the recording, the output file mp3/wav get saved.
The mp3/wav file get created at the beginning itself (without and content - 0 bytes)
I am trying to create an application which can save audio live/simultaneously.
private void StartRecording() {
this.WaveSource = new WaveInEvent { WaveFormat = new WaveFormat(44100, 1) };
this.WaveSource.DataAvailable += this.WaveSourceDataAvailable;
this.WaveSource.RecordingStopped += this.WaveSourceRecordingStopped;
this.WaveFile = new WaveFileWriter(@"C:\Sample.wav", this.WaveSource.WaveFormat);
this.WaveSource.StartRecording();
}
private void StopRecording() {
this.WaveSource.StopRecording();
}
void WaveSourceDataAvailable(object sender, WaveInEventArgs e) {
if (this.WaveFile != null) {
this.WaveFile.Write(e.Buffer, 0, e.BytesRecorded);
this.WaveFile.Flush();
}
}
void WaveSourceRecordingStopped(object sender, StoppedEventArgs e) {
if (this.WaveSource != null) {
this.WaveSource.Dispose();
this.WaveSource = null;
}
if (this.WaveFile != null) {
this.WaveFile.Dispose();
this.WaveFile = null;
}
}
I have solved the problem with NAudio library itself. Few modification to the existing code.
public class Recorder {
WaveIn sourceStream;
WaveFileWriter waveWriter;
readonly String FilePath;
readonly String FileName;
readonly int InputDeviceIndex;
public Recorder(int inputDeviceIndex, String filePath, String fileName) {
InitializeComponent();
this.InputDeviceIndex = inputDeviceIndex;
this.FileName = fileName;
this.FilePath = filePath;
}
public void StartRecording(object sender, EventArgs e) {
sourceStream = new WaveIn {
DeviceNumber = this.InputDeviceIndex,
WaveFormat =
new WaveFormat(44100, WaveIn.GetCapabilities(this.InputDeviceIndex).Channels)
};
sourceStream.DataAvailable += this.SourceStreamDataAvailable;
if (!Directory.Exists(FilePath)) {
Directory.CreateDirectory(FilePath);
}
waveWriter = new WaveFileWriter(FilePath + FileName, sourceStream.WaveFormat);
sourceStream.StartRecording();
}
public void SourceStreamDataAvailable(object sender, WaveInEventArgs e) {
if (waveWriter == null) return;
waveWriter.Write(e.Buffer, 0, e.BytesRecorded);
waveWriter.Flush();
}
private void RecordEnd(object sender, EventArgs e) {
if (sourceStream != null) {
sourceStream.StopRecording();
sourceStream.Dispose();
sourceStream = null;
}
if (this.waveWriter == null) {
return;
}
this.waveWriter.Dispose();
this.waveWriter = null;
recordEndButton.Enabled = false;
Application.Exit();
Environment.Exit(0);
}
}
You can do this with DirectShow. Take a look at Microsoft's documentation and the project's code samples to learn the best way to configure it according to your needs.
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