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Reconnecting to disconnected peers

I'm using the iOS 7 Multipeer framework in my app but I'm experiencing a problem with devices disconnecting. If I open the app in two devices: device A and device B the two devices connect to each other automatically. However, after several seconds device A disconnects from device B. i.e. At first the connection is like this:

A ---> B
A <--- B

After several seconds:

A ---> B
A      B

Device A maintains it's connection but device B get's a MCSessionStateNotConnected.

This means that A can send data to B but B can't reply. I tried to get around this by checking if the device is connected and if it's not, re-initiating the connection using:

[browser invitePeer:peerID toSession:_session withContext:Nil timeout:10];

But the didChangeState callback just get's called with MCSessionStateNotConnected.

Strangely if I send app A to the background, then re-open it, B reconnects to it and the connection is maintained.

The Multipeer API (and documentation) seems a bit sparse so I was assuming that it would just work. In this situation how should I re-connect the device?

like image 706
James Andrews Avatar asked Oct 19 '13 19:10

James Andrews


4 Answers

I was having the same problem, and it seems to have been related to my app browsing and advertising at the same time, and two invitations being sent/accepted. When I stopped doing this and let one peer defer to the other for invitations the devices stayed connected.

In my browser delegate I'm checking the hash value of the discovered peer's displayName and only sending an invitation if my peer has a higher hash value:

Edit

As pointed out by @Masa the hash value of an NSString will be different on 32 and 64 bit devices, so it's safer to use the compare: method on displayName.

- (void)browser:(MCNearbyServiceBrowser *)browser foundPeer:(MCPeerID *)peerID withDiscoveryInfo:(NSDictionary *)info {

    NSLog(@"Browser found peer ID %@",peerID.displayName);       

    //displayName is created with [[NSUUID UUID] UUIDString]

    BOOL shouldInvite = ([_myPeerID.displayName compare:peerID.displayName]==NSOrderedDescending);

    if (shouldInvite){
        [browser invitePeer:peerID toSession:_session withContext:nil timeout:1.0]; 
    }
    else {
        NSLog(@"Not inviting");
    }
}

As you say, the documentation is sparse so who knows what Apple really wants us to do, but I've experimented with both sending and accepting invitations using a single session, and also creating a new session for each invitation accepted/sent, but this particular way of doing things has given me the most success.

like image 77
ChrisH Avatar answered Nov 07 '22 17:11

ChrisH


For anyone interested, I created MCSessionP2P, a demo app that illustrates the ad-hoc networking features of MCSession. The app both advertises itself on the local network and programmatically connects to available peers, establishing a peer-to-peer network. Hat tip to @ChrisH for his technique of comparing hash values for inviting peers.

like image 44
Marco Avatar answered Nov 07 '22 17:11

Marco


I have the same issue when devices trying to connect to each other at the same time and I don't know how to find a reason because we don't have any errors with MCSessionStateNotConnected.

We can use some crafty way to solve this issue: Put into txt records ( discovery info ) a time [[NSDate date] timeIntervalSince1970] when app started. Who started first - send invitation to others.

But I think it's not a right way ( if apps start at the same time, unlikely... :) ). We need to figure out the reason.

like image 3
Max Sokolov Avatar answered Nov 07 '22 17:11

Max Sokolov


I liked ChrisH's solution, which reveals the key insight that only one peer should connect to the other peer, not both. Mutual connection attempts results in mutual disconnection (though not that a single-sided connection actually is, counter-intuitively, a mutual connection in terms of status and communication, so that works fine).

However, I think a better approach than one peer inviting is for both peers to invite but only one peer to accept. I use this method now and it works great, because both peers have an opportunity to pass rich information to the other via the context parameter of the invitation, as opposed to having to rely on scant information available in the foundPeer delegate method.

Therefore, I recommend a solution like so:

- (void)browser:(MCNearbyServiceBrowser *)browser foundPeer:(MCPeerID *)peerID withDiscoveryInfo:(NSDictionary *)info
{
    [self invitePeer:peerID];
}

- (void)advertiser:(MCNearbyServiceAdvertiser *)advertiser didReceiveInvitationFromPeer:(MCPeerID *)peerID withContext:(NSData *)context invitationHandler:(void (^)(BOOL accept, MCSession *session))invitationHandler
{
    NSDictionary *hugePackageOfInformation = [NSKeyedUnarchiver unarchiveObjectWithData:context];
    BOOL shouldAccept = ([hugePackageOfInformation.UUID.UUIDString compare:self.user.UUID.UUIDString] == NSOrderedDescending);

    invitationHandler(shouldAccept && ![self isPeerConnected:peerID], [self openSession]);
}
like image 4
SG1 Avatar answered Nov 07 '22 17:11

SG1