I am writing a code, which receives raw ethernet packets (no TCP/UDP) every 1ms from the server. For every packet received, my application has to reply with 14 raw packets. If the server doesn't receive the 14 packets before it sends it's packet scheduled for every 1ms, then the server raises an alarm and the application has to break out. The server-client communication is a one to one link.
The server is a hardware (FPGA) which generates packets at precise 1ms interval. The client application runs on a Linux (RHEL/Centos 7) machine with 10G SolarFlare NIC.
My first version of code is like this
while(1)
{
while(1)
{
numbytes = recvfrom(sockfd, buf, sizeof(buf), 0, NULL, NULL);
if(numbytes > 0)
{
//Some more lines here, to read packet number
break;
}
}
for (i=0;i<14;i++)
{
if (sendto(sockfd,(void *)(sym) , sizeof(sym), 0, NULL, NULL) < 0)
perror("Send failed\n");
}
}
I measure the receive time by taking timestamps (using clock_gettime
) before the recvfrom
call and one after it, I print the time differences of these timestamps and print them whenever the time difference exceeds allowable range of 900-1100 us.
The problem I am facing is that the packet receive time is fluctuating.Something like this (the prints are in microseconds)
Decode Time : 1234
Decode Time : 762
Decode Time : 1593
Decode Time : 406
Decode Time : 1703
Decode Time : 257
Decode Time : 1493
Decode Time : 514
and so on..
And sometimes the decode times exceed 2000us and application would break.
In this situation, application would break anywhere between 2 seconds to a few minutes.
Options tried by me till now.
SCHED_FIFO
recvfrom
using poll(),select()
calls.All these options give a significant improvement over initial version of code. Now the application would run for ~1-2 hours. But this is still not enough.
A few observations:
Please suggest if there are any other methods to improve the run-time of the application.
Thanks in advance.
A raw socket is used to receive raw packets. This means packets received at the Ethernet layer will directly pass to the raw socket. Stating it precisely, a raw socket bypasses the normal TCP/IP processing and sends the packets to the specific user application (see Figure 1).
A raw socket is a type of socket that allows access to the underlying transport provider. This topic focuses only on raw sockets and the IPv4 and IPv6 protocols. This is because most other protocols with the exception of ATM do not support raw sockets.
RAW-sockets are an additional type of Internet socket available in addition to the well known DATAGRAM- and STREAM-sockets. They do allow the user to see and manipulate the information used for transmitting the data instead of hiding these details, like it is the case with the usually used STREAM- or DATAGRAM sockets.
Raw socket is a layer 2 python library for communication using the MAC addresses only. This allows you to create a custom made Ethernet/WiFi communication system which is not using IP nor TCP/UDP or to debug custom frames such as SERCOS III, Profibus, ARP, PTP, ...
First, you need to verify the accuracy of the timestamping method; clock_gettime. The resolution is nanoseconds, but the accuracy and precision is in question. That is not the answer to your problem, but informs on how reliable the timestamping is before proceeding. See Difference between CLOCK_REALTIME and CLOCK_MONOTONIC? for why CLOCK_MONOTONIC should be used for your application.
I suspect the majority of the decode time fluctuation is either due to a variable number of operations per decode, context switching of the operating system, or IRQs.
Operations per decode I cannot comment on since the code has been simplified in your post. This issue can also be profiled and inspected.
Context switching per process can be easily inspected and monitored https://unix.stackexchange.com/a/84345
As Ron stated, these are very strict timing requirements for a network. It must be an isolated network, and single purpose. Your observation regarding decode over-time when ssh'ing indicates all other traffic must be prevented. This is disturbing, given separate NICs. Thus I suspect IRQs are the issue. See /proc/interrupts.
To achieve consistent decode times over long intervals (hours->days) will require drastically simplifying the OS. Removing unnecessary processes and services, hardware, and perhaps building your own kernel. All for the goal of reducing context switching and interrupts. At which point a real-time OS should be considered. This will only improve the probability of consistent decode time, not guarantee.
My work is developing a data acquisition system that is a combination of FPGA ADC, PC, and ethernet. Inevitably, the inconsistency of a multi-purpose PC means certain features must be moved to dedicated hardware. Consider the Pros/Cons of developing your application for PC versus moving it to hardware.
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