I'm using react-three-renderer (npm, github) for building a scene with three.js.
I'm having a problem that I've boiled down to an MVCE. Refs aren't updating in the sequence I expect them to. First, here's the main code to look at:
var React = require('react');
var React3 = require('react-three-renderer');
var THREE = require('three');
var ReactDOM = require('react-dom');
class Simple extends React.Component {
constructor(props, context) {
super(props, context);
// construct the position vector here, because if we use 'new' within render,
// React will think that things have changed when they have not.
this.cameraPosition = new THREE.Vector3(0, 0, 5);
this.state = {
shape: 'box'
};
this.toggleShape = this.toggleShape.bind(this);
}
toggleShape() {
if(this.state.shape === 'box') {
this.setState({ shape: 'circle' });
} else {
this.setState({ shape: 'box' });
}
}
renderShape() {
if(this.state.shape === 'box') {
return <mesh>
<boxGeometry
width={1}
height={1}
depth={1}
name='box'
ref={
(shape) => {
this.shape = shape;
console.log('box ref ' + shape);
}
}
/>
<meshBasicMaterial
color={0x00ff00}
/>
</mesh>;
} else {
return <mesh>
<circleGeometry
radius={2}
segments={50}
name='circle'
ref={
(shape) => {
this.shape = shape;
console.log('circle ref ' + shape);
}
}
/>
<meshBasicMaterial
color={0x0000ff}
/>
</mesh>
}
}
componentDidUpdate() {
console.log('componentDidUpdate: the active shape is ' + this.shape.name);
}
render() {
const width = window.innerWidth; // canvas width
const height = window.innerHeight; // canvas height
var position = new THREE.Vector3(0, 0, 10);
var scale = new THREE.Vector3(100,50,1);
var shape = this.renderShape();
return (<div>
<button onClick={this.toggleShape}>Toggle Shape</button>
<React3
mainCamera="camera"
width={width}
height={height}
onAnimate={this._onAnimate}>
<scene>
<perspectiveCamera
name="camera"
fov={75}
aspect={width / height}
near={0.1}
far={1000}
position={this.cameraPosition}/>
{shape}
</scene>
</React3>
</div>);
}
}
ReactDOM.render(<Simple/>, document.querySelector('.root-anchor'));
This renders a basic scene with a green box, a fork of the example on react-three-renderer's github landing page. The button on the top left toggles the shape in the scene to be a blue circle, and if clicked again, back to the green box. I'm doing some logging in the ref callbacks and in componentDidUpdate
. Here's where the core of the problem I'm encountering occurs. After clicking the toggle button for the first time, I expect the ref for the shape to be pointing to the circle. But as you can see from the logging, in componentDidUpdate
the ref is still pointing to the box:
componentDidUpdate: the active shape is box
Logging in lines after that reveals the ref callbacks are hit
box ref null [React calls null on the old ref to prevent memory leaks]
circle ref [object Object]
You can drop breakpoints in to verify and to inspect. I would expect these two things to happen before we enter componentDidUpdate
, but as you can see, it's happening in reverse. Why is this? Is there an underlying issue in react-three-renderer (if so, can you diagnose it?), or am I misunderstanding React refs?
The MVCE is available in this github repository. Download it, run npm install
, and open _dev/public/home.html.
Thanks in advance.
I checked the source in react-three-renderer. In lib/React3.jsx, there is a two phased render.
componentDidMount() {
this.react3Renderer = new React3Renderer();
this._render();
}
componentDidUpdate() {
this._render();
}
The _render method is the one that seems to loads the children - the mesh objects within Three.
_render() {
const canvas = this._canvas;
const propsToClone = { ...this.props };
delete propsToClone.canvasStyle;
this.react3Renderer.render(
<react3
{...propsToClone}
onRecreateCanvas={this._onRecreateCanvas}
>
{this.props.children}
</react3>, canvas);
}
The render method draws the canvas and does not populate the children or invoke Three.
render() {
const {
canvasKey,
} = this.state;
return (<canvas
ref={this._canvasRef}
key={canvasKey}
width={this.props.width}
height={this.props.height}
style={{
...this.props.canvasStyle,
width: this.props.width,
height: this.props.height,
}}
/>);
}
Summarizing, this is the sequence:
This explains what you are observing in the console statements.
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