Has anyone figured out a way to dynamically mutate text on the screen without triggering a render?
A large part of my screen utilizes setNativeProps for moving parts, meaning that the animations become lagged despite using shouldComponentUpdate. I would like to use the Text tag instead of the TextInput tag workaround suggested in this post for stylistic reasons.
Best case scenario is a workaround that involves setNaiveProps as it would follow the pattern of the rest of the screen; however, I currently plan to render all the numbers 0-9 on the screen an move them into place at the moment, so any help would be greatly appreciated!
As it turns out, you can actually format TextInputs the same exact way as Text elements (from what I have tested). For placing text horizontally, you have to set the width (something I had trouble with before). For those still interested in the original question however, you can nest TextInputs inside of a Text Element (one per text element because there is no justification and it automatically places them in a row). Styling applied to the Text Element will apply to the TextInput.
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