I have listed all the projects in my solution, using EnvDTE, but I found a bug in my code: I can't get the projects that are Unloaded.
I found a way to skip the Unloaded projects:
if (string.Compare(EnvDTE.Constants.vsProjectKindUnmodeled, project.Kind, System.StringComparison.OrdinalIgnoreCase) == 0)
continue;
This way, my code doesn't crash - but I am unable to load the missing projects through code, since they exist already.
How can I Load the Unloaded projects into the solution ?
I have tried:
project.DTE.ExecuteCommand("Project.ReloadProject");
And got error:
System.Runtime.InteropServices.COMException (...): Command "Project.ReloadProject" is not available.
So I tried to somehow get
application.DTE.ExecuteCommand("Project.ReloadProject");
But before that, from every place I searched on the NET, I must pre-select the project in the solution - and for that, I need project.Name
(which I have), and the path, which I don't (every example I have found assumes that the solution path is the same as the project path, which is highly unlikely in a generic situation).
The Visual Studio SDK is apparently the way to do this.
var dte = (EnvDTE.DTE)System.Runtime.InteropServices.Marshal.GetActiveObject("VisualStudio.DTE");
Microsoft.VisualStudio.Shell.Interop.IVsUIHierarchyWindow hierarchy;
ServiceProvider sp = new ServiceProvider((Microsoft.VisualStudio.OLE.Interop.IServiceProvider)dte);
IVsSolution sol = (IVsSolution)sp.GetService(typeof(SVsSolution));
foreach (ProjInfo info in GetProjectInfo(sol))
{
info.Dump();
}
//from http://social.msdn.microsoft.com/Forums/en-US/vsx/thread/60fdd7b4-2247-4c18-b1da-301390edabf3/
static IEnumerable<ProjInfo> GetProjectInfo(IVsSolution sol)
{
Guid ignored = Guid.Empty;
IEnumHierarchies hierEnum;
if (ErrorHandler.Failed(sol.GetProjectEnum((int)__VSENUMPROJFLAGS.EPF_ALLPROJECTS, ref ignored, out hierEnum)))
{
yield break;
}
IVsHierarchy[] hier = new IVsHierarchy[1];
uint fetched;
while ((hierEnum.Next((uint)hier.Length, hier, out fetched) == VSConstants.S_OK) && (fetched == hier.Length))
{
int res = (int)VSConstants.S_OK;
Guid projGuid;
if (ErrorHandler.Failed(res = sol.GetGuidOfProject(hier[0], out projGuid)))
{
Debug.Fail(String.Format("IVsolution::GetGuidOfProject returned 0x{0:X}.", res));
continue;
}
string uniqueName;
if (ErrorHandler.Failed(res = sol.GetUniqueNameOfProject(hier[0], out uniqueName)))
{
Debug.Fail(String.Format("IVsolution::GetUniqueNameOfProject returned 0x{0:X}.", res));
continue;
}
if( System.IO.Path.GetInvalidPathChars().Any (p =>uniqueName.Contains(p) ))
{
uniqueName.Dump("invalid filename found");
yield return new ProjInfo(projGuid,uniqueName);
}
else {
yield return new ProjInfo(projGuid, Path.GetFileName(uniqueName).BeforeOrSelf("{"));
}
}
}
got most of it from http://social.msdn.microsoft.com/Forums/en-US/vsx/thread/60fdd7b4-2247-4c18-b1da-301390edabf3/
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