Instead of specifying the width and height of a Raphael canvas, I need it to be 100% the size of its container. So I could just do a Raphael("container", containerElement.width, containerElement.height) and set the onresize function to reset those values. But then the content gets very jumpy and hectic as I resize the window or container because the scrollbars (which I want if it gets too small) flash in and out of existence.
Is this the proper way to bind Raphael's canvas to the full size of a container? I'd also like to provide the option to make the Raphael canvas "full screen" taking up the entire browser window.
If you are using a div then you could use CSS to set that to 100% of the width and height. You then use the Raphael("container", "100%", "100%")
As for making it full screen, most browsers have a command to do this. So if you really are doing 100% then when you press the command button e.g. (F11 in firefox) it will become FULL screen.
Raphael("container", "100%", "100%");
will fill the canvas to width/height of the DIV container. This works fine in Chrome and Safari. To get Firefox on board you'll need to give body and html 100% width/height in the css, otherwise the vector will be clipped.
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