I've been trying to get android to dither the background image of an activity - so far without success. I have no clue what's wrong.
This is what I did:
The root element of my activity layout is a LinearLayout:
<LinearLayout android:id="@+id/AbsoluteLayout01"
android:layout_width="fill_parent" android:layout_height="fill_parent"
xmlns:android="http://schemas.android.com/apk/res/android"
android:orientation="vertical" android:gravity="center_horizontal"
android:background="@drawable/background_dither">
where I added @drawable/background_dither as the background image. I put an XML file "background_dither.xml" in drawable-hdpi with the following content:
<?xml version="1.0" encoding="utf-8"?>
<bitmap
xmlns:android="http://schemas.android.com/apk/res/android"
android:id="@+id/backimg"
android:src="@drawable/background"
android:dither="true"
android:antialias="true" />
which references the actual image background.png in drawable-hdpi. The image, which includes a large color gradient, does show up, but with heavy color banding. From what I've learned from the SDK, this can be mitigated by using the /above proxy image definition together with specifying android:dither="true". This however, has absolutely no effect.
What am I missing to get dithering working?
EDIT
: Uploaded the sources here
EDIT2
: After none of the suggested methods helped to get rid of color banding, after reading this blog post from Romain Guy I had the idea to check whether my PNG background has an alpha channel. It didn't. After adding one, android actually seems to use RGB8888, as said in the post and the banding is gone (also for 2.2). Still wondering why the other methods didn't work.
EDIT3
: One has to make sure that the PNG not only has an alpha channel, but also at least one pixel that has an alpha value != FF, otherwise the android build tools will again strip that bitmap down to an indexed palette without alpha channel.
android:dither. Boolean. Enables or disables dithering of the bitmap if the bitmap does not have the same pixel configuration as the screen (for instance: a ARGB 8888 bitmap with an RGB 565 screen).
1. What are Drawables? A Drawable resource is a general concept for a graphic which can be drawn. The simplest case is a graphical file (bitmap), which would be represented in Android via a BitmapDrawable class. Every Drawable is stored as individual files in one of the res/drawable folders.
Drawable myImage = ResourcesCompat. getDrawable(res, R. drawable. my_image, null);
Ran into this problem too today and found and used your solution : Create the png in photoshop with transparency set AND having at least one pixel using the alpha. Actually what i did is set the layer to a 99% opacity. Doesn't affect the colors or anything and make the Android compiler leave my png alone.
Try to put this line
getWindow().setFormat(PixelFormat.RGBA_8888);
just after super.onCreate()
and see if it helps.
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