Say I have a function that accepts an enum decorated with the Flags attribute. If the value of the enum is a combination of more than one of the enum elements how can I extract one of those elements at random? I have the following but it seems there must be a better way.
[Flags]
enum Colours
{
    Blue = 1,
    Red = 2,
    Green = 4
}
public static void Main()
{
    var options = Colours.Blue | Colours.Red | Colours.Green;
    var opts = options.ToString().Split(',');
    var rand = new Random();
    var selected = opts[rand.Next(opts.Length)].Trim();
    var myEnum = Enum.Parse(typeof(Colours), selected);
    Console.WriteLine(myEnum);
    Console.ReadLine();
}
                You can call Enum.GetValues to get an array of the enum's defined values, like this:
var rand = new Random();
Colors[] allValues = (Colors[])Enum.GetValues(typeof(Colors));
Colors value = allValues[rand.Next(allValues.Length)];
                        var options = Colours.Blue | Colours.Green;
var matching = Enum.GetValues(typeof(Colours))
                   .Cast<Colours>()
                   .Where(c => (options & c) == c)    // or use HasFlag in .NET4
                   .ToArray();
var myEnum = matching[new Random().Next(matching.Length)];
                        If you don't mind a little casting, and your enum is of underlying int type, the following will work and is fast.
var rand = new Random();
const int mask = (int)(Colours.Blue | Colours.Red | Colours.Green);
return (Colours)(mask & (rand.Next(mask) + 1));
If you only want a single flag to be set, you could do the following:
var rand = new Random();
return (Colours)(0x1 << (rand.Next(3)));
                        If I understand correctly, the question is about returning a random enum value from a flags enum value, not returning a random member from a flags enum.
    [Flags]
    private enum Shot
    {
        Whisky = 1,
        Absynthe = 2,
        Pochin = 4,
        BrainEraser = Whisky | Absynthe | Pochin
    }
    [Test]
    public void Test()
    {
        Shot myCocktail = Shot.Absynthe | Shot.Whisky;
        Shot randomShotInCocktail = GetRandomShotFromCocktail(myCocktail);
    }
    private static Shot GetRandomShotFromCocktail(Shot cocktail)
    {
        Random random = new Random();
        Shot[] cocktailShots = Enum.GetValues(typeof(Shot)).
           Cast<Shot>().
           Where(x => cocktail.HasFlag(x)).ToArray();
        Shot randomShot = cocktailShots[random.Next(0, cocktailShots.Length)];
        return randomShot;
    }
Edit
And obviously you should check that the enum is a valid value, e.g.:
 Shot myCocktail = (Shot)666;
Edit
Simplified
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