I'm confused about modules in Qt QML. I've read all the docs, but it doesn't make clear some basic ideas.
I understand that i can put a bunch of QML files into a directory and add a qmldir file to describe an identified module. When i do this and adjust the QML_IMPORT_PATH, QtCreator is happy and stops underlining the import ModuleName 1.0 line.
So creator is happy, but it does not work. I get module is not installed. my questions are:
Sorry, for all these questions, but the basics of these modules is just not clear. I don't understand if a "module" is just the sharing of files or is it a compiled unit.
thanks for any help.
Creating and Running QML Projects For simple UI files such as this one, select File > New File or Project > Application (Qt Quick) > Qt Quick Application - Empty from within Qt Creator. Pressing the green Run button runs the application. You should see the text Hello, World! in the center of a red rectangle.
A directory of QML files can also be imported from a remote location if the directory contains a directory listing qmldir file. Then, the directory could be imported using the URL to the remote mycomponents directory: import "http://www.my-example-server.com/myapp/mycomponents" DialogBox { CheckBox { // ... }
Qt can be used for desktop, embedded, and mobile development on multiple platforms. You can choose either a free or commercial license based on your specific needs.
I'll try to answer your questions:
QmlExtensionPlugin for that purpose. You can also use as a module plain QML files in one directory with a qmldir describing this module. It is a matter of distributing your code. With QmlExtensionPlugin you provide the module compiled, if you want to hide the code.QML2_IMPORT_PATH, in directories that you added using engine->addImportPath() There are a bunch of things that can lead to a module not being loaded. You can check the following:
qmldir should be the same as the directory name, where the module actually resides. For example if your module has module identifier module Test.Module in qmldir, your module's relative path must be Test/Module.QML2_IMPORT_PATH (make sure there is 2 in the name) env variable to point to directory containing your module. There is also a QQmlEngine::addImportPath method, which adds the directory to the list to lookup for plugins.ldd command on Linux.QT_PLUGIN_PATH runtime variable may help to load plugins. It should point to a directory containing you plugin's directory, not the plugin's directory itself.QT_DEBUG_PLUGINS=1 and QML_IMPORT_TRACE=1 environment variablesYou can also read this link: https://doc.qt.io/qt-5/qtqml-modules-identifiedmodules.html
In my case (I have all QML files in qrc resources) worked to add qmldir to resources also and call method addImportPath("qrc:/") of QQmlApplicationEngine.
My main.cpp looks like:
QQmlApplicationEngine engine; engine.addImportPath("qrc:/"); engine.load(QUrl(QStringLiteral("qrc:/main.qml")));   Important parts of my .pro file looks like:
RESOURCES += qml.qrc \     MyModule/mymodule.qrc  QML_IMPORT_PATH += $$PWD   My qmldir:
module MyModule  MyItem          2.0 MyItem20.qml MyItem          2.1 MyItem21.qml   My qrc:
<RCC>     <qresource prefix="/MyModule">         <file>MyItem20.qml</file>         <file>MyItem21.qml</file>         <file>qmldir</file>     </qresource> </RCC>   And finally my main.qml:
import QtQuick 2.5 import QtQuick.Window 2.2  import MyModule 2.0  Window {     visible: true     width: 640     height: 480      MyItem {         anchors.fill: parent     } }   QtCreator is happy (not underlining components and imports) and module is loaded. Hope this helps.
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With