In updated "App Store Review Guidelines", we can see: we are relaxing all restrictions on the development tools used to create iOS apps, as long as the resulting apps do not download any code.
It's a good news for Adobe absolutely. But for Qt, does it mean that it's possible to port Qt to iPhone/iPhone, so that we need not to add cocoa-specific layer after that?
Or is there any solutions for Qt to iApps?
Any comments are appreciated.
-- Piaoger
Qt's iOS port allows you to run Qt applications on iOS devices, such as iPhones, iPads, and iPod Touches.
Qt on Android is now protected by the KDE Free Qt Foundation agreement. If you want to know more about Free Software, please read https://www.gnu.org/philosophy/free-sw.htm first. Why did I want such an agreement and what it means for you?
In order to use Qt for Android, you need the following: Java Development Kit 11 (JDK) or above provided by AdoptOpenJDK for all platforms, is required to build Android apps. Other alternatives such as OpenJDK for Linux and macOS or Java SE Development Kit for Windows are also supported.
There's a new port of Qt/Lighthouse to iOS. Already runs Qt Quick...
http://www.youtube.com/watch?v=MjYJdi48B8Q
There is also guy who started the porting of Qt on iPhone a while ago: Qt on iPhone
Last time I checked he managed to compile QtCore.
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