I have just started developing using QtGUI and I have checked out some tutorials and documentation, and by what I've read this should work.
#define CONNECT QObject::connect
void test();
QPushButton *lpTestBtn;
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
QtProject w;
w.show();
lpTestBtn = w.window()->findChild<QPushButton*>("TestBtn");
CONNECT(lpTestBtn, SIGNAL(clicked()),qApp,SLOT(test()));
return a.exec();
}
void test()
{
lpTestBtn->setText("Hi");
}
But test() never gets called. Also, lpTestBtn is not null and is found correctly.
I have tried the following changes
CONNECT(lpTestBtn, SIGNAL(clicked()),qApp->activeWindow(),SLOT(test()));
CONNECT(lpTestBtn, SIGNAL(clicked()),w.window(),SLOT(test()));
I know I can just do QtProject::on_TestBtn_clicked(); but I'd like to get it working using CONNECT,SIGNAL and SLOT.
The test function in your code is not a slot, nor does it belong to the Q(Core)Application class as you seem to have used it.
The best would be is to move that one line in the test function to the connection with the lambda syntax. This will require C++11 support, but that is in quite common use these days.
You would use the new shiny signal-slot syntax. This would spare you some headache for runtime issues in the future because they would appear at compilation-time.
Therefore, you would write something like this:
#include <QMainWindow>
#include <QApplication>
#include <QPushButton>
int main(int argc, char **argv)
{
QApplication a(argc, argv);
// Replace it with "QtProject".
QMainWindow w;
w.show();
QPushButton * lpTestBtn = w.window()->findChild<QPushButton*>("TestBtn");
QObject::connect(lpTestBtn, &QPushButton::clicked, [=]() {
lpTestBtn->setText("Hi");
});
return a.exec();
}
TEMPLATE = app
TARGET = main
QT += widgets
CONFIG += c++11
SOURCES += main.cpp
qmake && make && ./main
Please also note that it is bad idea to create a global pointer for a QPushButton object. It not only leaks the memory, but you could have other issues, too.
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With