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Analysis of float/double precision in 32 decimal digits

Tags:

c++

c

precision

From a .c file of another guy, I saw this:

const float c = 0.70710678118654752440084436210485f;

where he wants to avoid the computation of sqrt(1/2).

Can this be really stored somehow with plain C/C++? I mean without loosing precision. It seems impossible to me.

I am using C++, but I do not believe that precision difference between this two languages are too big (if any), that' why I did not test it.

So, I wrote these few lines, to have a look at the behaviour of the code:

std::cout << "Number:    0.70710678118654752440084436210485\n";

const float f = 0.70710678118654752440084436210485f;
std::cout << "float:     " << std::setprecision(32) << f << std::endl;

const double d = 0.70710678118654752440084436210485; // no f extension
std::cout << "double:    " << std::setprecision(32) << d << std::endl;

const double df = 0.70710678118654752440084436210485f;
std::cout << "doublef:   " << std::setprecision(32) << df << std::endl;

const long double ld = 0.70710678118654752440084436210485;
std::cout << "l double:  " << std::setprecision(32) << ld << std::endl;

const long double ldl = 0.70710678118654752440084436210485l; // l suffix!
std::cout << "l doublel: " << std::setprecision(32) << ldl << std::endl;

The output is this:

                   *       ** ***
                   v        v v
Number:    0.70710678118654752440084436210485    // 32 decimal digits
float:     0.707106769084930419921875            // 24 >>      >>
double:    0.70710678118654757273731092936941
doublef:   0.707106769084930419921875            // same as float
l double:  0.70710678118654757273731092936941    // same as double
l doublel: 0.70710678118654752438189403651592    // suffix l

where * is the last accurate digit of float, ** the last accurate digit of double and *** the last accurate digit of long double.

The output of double has 32 decimal digits, since I have set the precision of std::cout at that value.

float output has 24, as expected, as said here:

float has 24 binary bits of precision, and double has 53.

I would expect the last output to be the same with the pre-last, i.e. that the f suffix would not prevent the number from becoming a double. I think that when I write this:

const double df = 0.70710678118654752440084436210485f;

what happens is that first the number becomes a float one and then stored as a double, so after the 24th decimal digits, it has zeroes and that's why the double precision stops there.

Am I correct?

From this answer I found some relevant information:

float x = 0 has an implicit typecast from int to float.
float x = 0.0f does not have such a typecast.
float x = 0.0 has an implicit typecast from double to float.

[EDIT]

About __float128, it is not standard, thus it's out of the competition. See more here.

like image 461
gsamaras Avatar asked Mar 20 '23 15:03

gsamaras


1 Answers

From the standard:

There are three floating point types: float, double, and long double. The type double provides at least as much precision as float, and the type long double provides at least as much precision as double. The set of values of the type float is a subset of the set of values of the type double; the set of values of the type double is a subset of the set of values of the type long double. The value representation of floating-point types is implementation-defined.

So you can see your issue with this question: the standard doesn't actually say how precise floats are.

In terms of standard implementations, you need to look at IEEE754, which means the other two answers from Irineau and Davidmh are perfectly valid approaches to the problem.

As to suffix letters to indicate type, again looking at the standard:

The type of a floating literal is double unless explicitly specified by a suffix. The suffixes f and F specify float, the suffixes l and L specify long double.

So your attempt to create a long double will just have the same precision as the double literal you are assigning to it unless you use the L suffix.

I understand that some of these answers may not seem satisfactory, but there is a lot of background reading to be done on the relevant standards before you can dismiss answers. This answer is already longer than intended so I won't try and explain everything here.

And as a final note: Since the precision is not clearly defined, why not have a constant that's longer than it needs to be? Seems to make sense to always define a constant that is precise enough to always be representable regardless of type.

like image 155
Matt Avatar answered Apr 02 '23 17:04

Matt