I am using Qt´s QGraphicsView
- and QGraphicsItem
-subclasses.
is there a way to not scale the graphical representation of the item in the view when the view rectangle is changed, e.g. when zooming in. The default behavior is that my items scale in relation to my view rectangle.
I would like to visualize 2d points which should be represented by a thin rectangle which should not scale when zooming in the view. See a typical 3d modelling software for reference where vertex points are always shown at the same size.
Thanks!
I got into the same problem, and it took me a while to figure it out. This is how I solved it.
Extend a QGraphicsItem class, override paint(). Inside the paint(), reset the transformation's scaling factor to 1(which are m11 and m22), and save the m11(x scaling factor) and m22(y scaling factor) before the reset. Then, draw like you would normally do but multiply your x with m11 and y with m22. This avoids drawing with the default transformation, but explicitly calculates the positions according to the scene's transformation.
void MyItem::paint(QPainter *painter, const QStyleOptionGraphicsItem *item, QWidget *widget)
{
QTransform t = painter->transform();
qreal m11 = t.m11(), m22 = t.m22();
painter->save(); // save painter state
painter->setTransform(QTransform(1, t.m12(), t.m13(),
t.m21(), 1, t.m23(), t.m31(),
t.m32(), t.m33()));
int x = 0, y = 0; // item's coordinates
painter->drawText(x*m11, y*m22, "Text"); // the text itself will not be scaled, but when the scene is transformed, this text will still anchor correctly
painter->restore(); // restore painter state
}
The following code block is drawing with default transformation
void MyItem::paint(QPainter *painter, const QStyleOptionGraphicsItem *item, QWidget *widget)
{
int x = 0, y = 0;
painter->drawText(x, y, "Text");
}
You can try both to see the difference. Hope this helps.
The following solution worked perfectly for me:
void MyDerivedQGraphicsItem::paint(QPainter *painter, const StyleOptionGraphicsItem *option, QWidget *widget)
{
double scaleValue = scale()/painter->transform().m11();
painter->save();
painter->scale(scaleValue, scaleValue);
painter->drawText(...);
painter->restore();
...
}
We can also multiply the scaleValue by other mesures we want to keep its size constant outside the save/restore environment.
QPointF ref(500, 500);
QPointF vector = scaleValue * QPointF(100, 100);
painter->drawLine(ref+vector, ref-vector);
Set the QGraphicItem
's flag QGraphicsItem::ItemIgnoresTransformations
to true does not work for you?
How about this:
#include <QtGui/QApplication>
#include <QtGui/QGraphicsScene>
#include <QtGui/QGraphicsView>
#include <QtGui/QGraphicsRectItem>
int main(int argc, char* argv[]) {
QApplication app(argc, argv);
QGraphicsScene scene;
scene.addText("Hello, world!");
QRect rect(50, 50, 100, 100);
QGraphicsRectItem* recti = scene.addRect(rect);
QGraphicsView view(&scene);
// Set scale for the view
view.scale(10.0, 5.0);
// Set the inverse transformation for the item
recti->setTransform(view.transform().inverted());
view.show();
return app.exec();
}
As you can see the text is scaled up but the rectangle is not. Note that this does not only prevent the scaling for the rectangle but and other transformation.
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