Why is C++ casting the string literal I pass in as a bool rather than a string?
#include <iostream>
using namespace std;
class A
{
public:
A(string v)
{
cout << v;
}
A(bool v)
{
cout << v;
}
};
int main()
{
A("hello");
return 0;
}
Output: 1
Is it because the compiler isn't smart enough to make the jump from char * to string and rather just assumes that bool is the closest thing to a pointer? Is my only option to make an explicit char * constructor that basically does the exact same thing as the string constructor?
If you have C++11 you can use a delegating constructor:
A(char const* s) : A(std::string(s)) { }
The reason the boolean converting-constructor is chosen over the one for std::string
is because the conversion from char const*
to bool
is a standard conversion while the one to std::string
is a user-defined conversion. Standard conversions have a greater rank than user-defined conversions.
With
A(string("hello"));
it will give the expected result.
Why is it so ?
It's because of the standard conversions:
const char*
pointerbool
(section 4.12 of the standard: "A prvalue of (...) pointer (...) type can be converted to a prvalue of type bool." )string
is not considered because section 12.3 of standard explains that "Type conversions of class objects can be specified by constructors and by conversion functions. These conversions are called user-defined conversions" and "User-defined conversions are applied only where they are unambiguous". Wouldn't you have the bool
constructor the std::string
conversion would be done implicitely. How to get what you expected ?
Just add the missing constructor for string litterals:
A(const char* v)
{
cout << v; // or convert v to string if you want to store it in a string member
}
Of course, instead of rewriting a constructor from scratch, you could opt for a delegate as suggested by 0x499602D2 in another answer.
Recently I passed this problem too, let me share another way.
You can change the bool
constructor to a unsigned char
. So the decay and implict conversion of string literal don't happen, and the std::string
constructor takes place.
class A
{
public:
A(string v)
{
cout << v;
}
A(unsigned char v)
{
cout << static_cast<bool>(v);
}
};
int main()
{
A("Hello"); // <- Call A(string)
A(false); // <- Call A(unsigned char)
}
This way you don't need to provide always overloads to std::string
and const char*
neither making code bloat constructing the std::string
at the client call site.
I don't claim that's better, but it's simpler.
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