I've been working on a python application, where the client sends a clock signal to the server and the server responds with an audio signal.
I have two buttons, one to start the clock and one to pause the track.
Main Class
# function I call when I hit the play button
def play(self):
start_song = [250]
global IS_FIRST_PLAY
if IS_FIRST_PLAY:
IS_FIRST_PLAY = False
self.startClock()
if IS_CONNECTED:
client.sendMessage(start_song)
# here I start the clock and send a constant clock signal to the client
def startClock(self):
clock = midi.startClock()
for i in clock:
if IS_CONNECTED:
client.sendMessage(i)
midi.playing = True
# here I pause the track
def pause(self):
stop_song = [252]
if IS_CONNECTED:
client.sendMessage(stop_song)
midi.sendMidiMessage(stop_song)
midi.playing = False
midi.mtClock = [0, 0, 0, 0]
Client class
# this is the client.sendMessage() function
def sendMessage(self, message):
self.s.sendall(pickle.dumps(message))
Server class
# this is the class that handles the incoming clock signal for the server
class MyTCPHandler(socketserver.BaseRequestHandler):
def handle(self):
global IS_FIRST_PLAY, IS_PLAYING
thread1 = threading.Thread(target=self.sendAudio)
thread1.start()
while True:
# here throws python an error
self.data = pickle.loads(self.request.recv(12).strip())
This all works fine, except for a random moment, when I change pause to play, I keep getting this error:
Traceback (most recent call last):
File "/Library/Frameworks/Python.framework/Versions/3.3/lib/python3.3/socketserver.py", line 306, in _handle_request_noblock
self.process_request(request, client_address)
File "/Library/Frameworks/Python.framework/Versions/3.3/lib/python3.3/socketserver.py", line 332, in process_request
self.finish_request(request, client_address)
File "/Library/Frameworks/Python.framework/Versions/3.3/lib/python3.3/socketserver.py", line 345, in finish_request
self.RequestHandlerClass(request, client_address, self)
File "/Library/Frameworks/Python.framework/Versions/3.3/lib/python3.3/socketserver.py", line 666, in __init__
self.handle()
File "/Users/cedricgeerinckx/Dropbox/Redux/OSX/Server.py", line 85, in handle
self.data = pickle.loads(self.request.recv(12).strip())
_pickle.UnpicklingError: unpickling stack underflow
What can this issue possibly be?
unpickling stack underflow can happen when a pickle ends unexpectedly. Here self. request. recv(12) , you're receiving only 12 bytes max, your pickled object must be longer than 12 bytes and so it gets cut off.
An error condition that occurs when an item is called for from the stack, but the stack is empty. Contrast with stack overflow.
unpickling stack underflow
can happen when a pickle ends unexpectedly.
Here self.request.recv(12)
, you're receiving only 12 bytes max, your pickled object must be longer than 12 bytes and so it gets cut off.
I would not recommend handling TCP sockets directly unless you're very, very familiar with networking and you need very high performance. I'd suggest to use HTTP to wrap your messages and use an HTTP library.
If you do have to deal with TCP directly though, you'll have two choices:
You can agree on a terminator string between your client and server, say the '\0' (null) character; and your messages would be delimited with this terminator string. The terminator string must never occur inside the message body (or you'll have to figure out a way to escape the terminator string in the body); you would also need to buffer your packets so that you can receive the entire message if your read size are smaller or larger than your objects and split the messages on the terminator string. Note that you'll also need to handle the situation where if multiple small messages are sent in quick succession, the receiver may receive multiple messages in a single .recv()
.
Perhaps easier is to start all messages by its length as the first four bytes it sends. The receiver will always start by reading four bytes from the stream, decode that into an integer, and read that many bytes from the stream, that's one full message.
Alternatively, you may be able to rearchitect your program to use a multiprocessing Queue if both sender and receiver is in Python.
I'd say using an HTTP library as your transport protocol is probably going to be easiest as it will handle all these details for chunking messages for you as well as being usable across multiple machines and technologies.
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