I am controlling a remote toy car using python code. As of now, the code is as below:
def getkey():
fd = sys.stdin.fileno()
old = termios.tcgetattr(fd)
new = termios.tcgetattr(fd)
new[3] = new[3] & ~TERMIOS.ICANON & ~TERMIOS.ECHO
new[6][TERMIOS.VMIN] = 1
new[6][TERMIOS.VTIME] = 0
termios.tcsetattr(fd, TERMIOS.TCSANOW, new)
c = None
try:
c = os.read(fd, 1)
finally:
termios.tcsetattr(fd, TERMIOS.TCSAFLUSH, old)
return c
def car():
while True:
key = getkey()
if key == 's': #Down arrow
print "Down"
Backward()
elif key == 'w': #Up arrow
print "Up"
forward()
elif key == 'a':
print "left"
Left()
elif key == 'd':
print "Right"
Right()
elif key == 'q': #Quit
print "That's It"
break
def forward():
GPIO.output(11,True) #Move forward
When I press 'w' forward()
method is called and the car moves forward but wont stop until I quit the program or call GPIO.output(11, False)
from some other method.
Is there any key Listener which detects the key release of any particular key?
For example, if 'w' pressed called this method and if released call some other method
Sudo code:
if w_isPressed()
forward()
else if w_isReleased()
stop()
I've seen Pygame game development library being successfully used in similar scenarios before, handling realtime systems and machinery in production, not just toy examples. I think it's a suitable candidate here too. Check out pygame.key
module for what is possible to do with the keyboard input.
In short, if you are not familiar with game development, you basically continuously poll for events such as input state changes inside an 'infinite' game loop and react accordingly. Usually update the parameters of the system using deltas per time elapsed. There's plenty of tutorials on that and Pygame available around and Pygame docs are pretty solid.
A simple example of how to go about it:
import pygame
pygame.init()
# to spam the pygame.KEYDOWN event every 100ms while key being pressed
pygame.key.set_repeat(100, 100)
while 1:
for event in pygame.event.get():
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_w:
print 'go forward'
if event.key == pygame.K_s:
print 'go backward'
if event.type == pygame.KEYUP:
print 'stop'
You'll need to play with pygame.KEYDOWN
, pygame.KEYUP
and pygame.key.set_repeat
depending on how your car movement is implemented.
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