How can I upgrade values from a base dataclass to one that inherits from it?
Example (Python 3.7.2)
from dataclasses import dataclass
@dataclass
class Person:
name: str
smell: str = "good"
@dataclass
class Friend(Person):
# ... more fields
def say_hi(self):
print(f'Hi {self.name}')
friend = Friend(name='Alex')
f1.say_hi()
prints "Hi Alex"
random_stranger = Person(name = 'Bob', smell='OK')
return for random_stranger "Person(name='Bob', smell='OK')"
How do I turn the random_stranger into a friend?
Friend(random_stranger)
returns "Friend(name=Person(name='Bob', smell='OK'), smell='good')"
I'd like to get "Friend(name='Bob', smell='OK')" as a result.
Friend(random_stranger.name, random_stranger.smell)
works, but how do I avoid having to copy all fields?
Or is it possible that I can't use the @dataclass decorator on classes that inherit from dataclasses?
What you are asking for is realized by the factory method pattern, and can be implemented in python classes straight forwardly using the @classmethod
keyword.
Just include a dataclass factory method in your base class definition, like this:
import dataclasses
@dataclasses.dataclass
class Person:
name: str
smell: str = "good"
@classmethod
def from_instance(cls, instance):
return cls(**dataclasses.asdict(instance))
Any new dataclass that inherit from this baseclass can now create instances of each other[1] like this:
@dataclasses.dataclass
class Friend(Person):
def say_hi(self):
print(f'Hi {self.name}')
random_stranger = Person(name = 'Bob', smell='OK')
friend = Friend.from_instance(random_stranger)
print(friend.say_hi())
# "Hi Bob"
[1] It won't work if your child classes introduce new fields with no default values, you try to create parent class instances from child class instances, or your parent class has init-only arguments.
You probably do not want to have the class
itself be a mutable property, and instead use something such as an enum to indicate a status such as this. Depending on the requirements, you may consider one of a few patterns:
class RelationshipStatus(Enum):
STRANGER = 0
FRIEND = 1
PARTNER = 2
@dataclass
class Person(metaclass=ABCMeta):
full_name: str
smell: str = "good"
status: RelationshipStatus = RelationshipStatus.STRANGER
@dataclass
class GreetablePerson(Person):
nickname: str = ""
@property
def greet_name(self):
if self.status == RelationshipStatus.STRANGER:
return self.full_name
else:
return self.nickname
def say_hi(self):
print(f"Hi {self.greet_name}")
if __name__ == '__main__':
random_stranger = GreetablePerson(full_name="Robert Thirstwilder",
nickname="Bobby")
random_stranger.status = RelationshipStatus.STRANGER
random_stranger.say_hi()
random_stranger.status = RelationshipStatus.FRIEND
random_stranger.say_hi()
You may want, also, to implement this in a trait/mixin style. Instead of creating a GreetablePerson
, instead make a class Greetable
, also abstract, and make your concrete class inherit both of those.
You may also consider using the excellent, backported, much more flexible attrs
package. This would also enable you to create a fresh object with the evolve()
function:
friend = attr.evolve(random_stranger, status=RelationshipStatus.FRIEND)
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