im trying to open multiple tabs in a single browser instance , after they're done i close the tabs and then re-opening those tabs every x seconds ... but i want to keep the browser itself open so i dont have to login in each tab on every loop
so the browser remains open , tabs open and close
here is my simplified code , pleas ignore syntax erros
var global_browser = false ;
async function init_puppeteer( settings ) {
if(global_browser === false )
global_browser = await puppeteer.launch({headless: false , args:['--no-sandbox']});
for(var i = 0 ; i < settings.length ; i++ )
{
var setting = settings[i];
open_tab($setting);
}
}
async function open_tab( setting ){
const page = await global_browser.newPage();
// do stuff
page.close();
}
setInterval(function (){
init_puppeteer(settings)
}, 50000 );
here is the problem , sometimes browser crashes or it get closed for whatever reason but the global_browser
remains an object /instance of puppeteer ... of curse it wont work when i try open a tab with that instance , and i get something like
(node:5720) UnhandledPromiseRejectionWarning: Error: WebSocket is not open: readyState 3 (CLOSED)
here is my question , how can i check and make sure i have a working/open instance of puppeteer in global_browser
? so i can create a new instance and replace it if the previous one is closed
const puppeteer = require('puppeteer'); puppeteer. connect({browserWSEndpoint: <endpoint>}). then(async browser => { const page = await browser. currentPage(); // other actions that would manipulate the current page browser.
Puppeteer is a Node library which provides a high-level API to control headless Chrome or Chromium over the DevTools Protocol.
To use Puppeteer with a different version of Chrome or Chromium, pass in the executable's path when creating a Browser instance: const browser = await puppeteer.
Memory requirements Actors using Puppeteer: at least 1GB of memory. Large and complex sites like Google Maps: at least 4GB for optimal speed and concurrency. Working with a large amount of data in memory.
browser.on('disconnected')
.You can use browser.on('disconnected')
to listen for when the browser is closed or crashed, or if the browser.disconnect()
method was called.
Then, you can automatically relaunch the browser, and continue with your program.
The following class will launch the browser, and automatically relaunch the browser whenever the 'disconnected'
event is fired:
class BrowserHandler {
constructor() {
const launch_browser = async () => {
this.browser = false;
this.browser = await puppeteer.launch();
this.browser.on('disconnected', launch_browser);
};
(async () => {
await launch_browser();
})();
}
}
BrowserHandler.browser
will return false
when disconnected.
Additionally, the following function will give you the ability to force your program to wait for the browser to finish launching before continuing any further:
const wait_for_browser = browser_handler => new Promise((resolve, reject) => {
const browser_check = setInterval(() => {
if (browser_handler.browser !== false) {
clearInterval(browser_check);
resolve(true);
}
}, 100);
});
Complete Example:
'use strict';
const puppeteer = require('puppeteer');
/**
* Class: BrowserHandler
* Relaunch Browser when Closed
* Return false when Browser is Disconnected
*/
class BrowserHandler {
constructor() {
const launch_browser = async () => {
this.browser = false;
this.browser = await puppeteer.launch();
this.browser.on('disconnected', launch_browser);
};
(async () => {
await launch_browser();
})();
}
}
/**
* Function: wait_for_browser
* Wait for Browser to Finish Launching
*/
const wait_for_browser = browser_handler => new Promise((resolve, reject) => {
const browser_check = setInterval(() => {
if (browser_handler.browser !== false) {
clearInterval(browser_check);
resolve(true);
}
}, 100 );
});
// Main Program
(async () => {
// Open Browser
const browser_handler = new BrowserHandler;
await wait_for_browser(browser_handler);
// Open New Page
let page = await browser_handler.browser.newPage();
await page.goto('https://www.example.com/');
// Disconnect and Automatically Reconnect Browser
browser_handler.browser.disconnect();
if (browser_handler.browser === false) {
console.log('The browser has been disconnected.');
await wait_for_browser(browser_handler);
}
console.log('The browser has been reconnected.');
// Close and Automatically Reopen Browser
await browser_handler.browser.close();
if (browser_handler.browser === false) {
console.log('The browser has been closed.');
await wait_for_browser(browser_handler);
}
console.log('The browser has been reopened.');
// Force Close Puppeteer
process.exit();
})();
Result:
The browser has been disconnected.
The browser has been reconnected.
The browser has been closed.
The browser has been reopened.
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