I am an iOS developer and recently i got installed the newest iOS 6 on testing. As i came across with mail pull to refresh animation, i decided to try to implement it on my own. I have tried to use CAShapeLayer with UIBezierPath to create the same oval shape that can be dragged forward down. And in order to get the down part stretched downwards i have tried to use adding curve with two control points and applied CABasicAnimation. But unfortunately the result is not as i expected. Since the stretched lines get a little oval inside. I suppose the oval animation has to do something with other classes. I would be very appreciative if someone could lead me to some ideas here. Thanks a lot
- (UIBezierPath *)createCircleForRect:(CGRect)bRect
{
UIBezierPath *circle = [UIBezierPath bezierPath];
CGFloat rectWidth = bRect.size.width;
CGFloat rectHeight = bRect.size.height;
minSize = MIN(rectWidth, rectHeight);
//center = CGPointMake(minSize/2.0f, minSize/2.0f);
CGFloat radius = minSize/2.0f - 5.0f;
startPointOffset = center.x - radius;
if(startPointOffset == 5.0f)
testVal = 0;
else
testVal += startPointOffset;
NSLog(@"startPointOffset =>> %f", startPointOffset);
NSLog(@"radius =>> %f", radius);
NSLog(@"after center =>> %f, %f", center.x, center.y);
[circle addArcWithCenter:center radius:radius startAngle:DEGREES_TO_RADIANS(0) endAngle:DEGREES_TO_RADIANS(180) clockwise:NO];
[circle moveToPoint:CGPointMake(startPointOffset, center.y)];
[circle addCurveToPoint:CGPointMake(center.x + radius, center.y) controlPoint1:CGPointMake(center.x - radius, rectHeight + 10.0f) controlPoint2:CGPointMake(center.x + radius, rectHeight + 10.0f)];
[circle closePath];
return circle;
}
-(void)startAnimation
{
CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"path"];
animation.duration = 1.0;
animation.repeatCount = HUGE_VALF;
animation.autoreverses = YES;
animation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
animation.fromValue = (id)roundBPath;
CGRect smallerRect = self.frame;
smallerRect.size.height += 50;
smallerRect.size.width -= 80;
UIBezierPath *newRound = [self createCircleForRect:smallerRect];
animation.toValue = (id)(newRound.CGPath);
[shapeLayer addAnimation:animation forKey:@"animatePath"];
}
The pull-to-refresh control in iOS 6 Mail is a standard UIKit control available to any app: see the refreshControl
property on UITableViewController
and the UIRefreshControl
class. (Also note you can set one up in IB on XCode 4.5 by choosing "Refreshing -> Enabled" for the table view controller.)
ODRefreshControl is a good option if you're deploying to iOS 5 or older, though.
There you go....
https://github.com/Sephiroth87/ODRefreshControl
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