I'm using pthread_mutex_t for locking.
pthread_mutex_t m_lock;
void get1() {
cout<<"Start get 1"<<endl;
pthread_mutex_lock(&m_lock);
get2();
pthread_mutex_unlock(&m_lock);
cout<<"End get 1"<<endl;
}
void get2() {
cout<<"Start get 2"<<endl;
pthread_mutex_lock(&m_lock); // The program actually stops here because it waits to m_lock to be unlock from get1 function.
pthread_mutex_unlock(&m_lock);
cout<<"End get 2"<<endl;
}
// The thread call to run function
void* run(void* p) {
get1();
}
Lets say I have only one thread that calls to run function, so: get1 lock the m_lock and call to get2, but when it tries to lock m_lock, it waits that the lock will be unlock (something that not happen) and we got a deadlock.
My question is how can I avoid this case when the same thread that locked the lock in get1, will not need to wait for the lock in get2 (because it is the same thread)?
For example, in Java this case never can happen when you use synchornized.
public Test implements Runnable {
public void get1() {
System.out.println("Start get 1");
synchronized (this) {
get2();
}
System.out.println("End get 1");
}
public void get2() {
System.out.println("Start get 2");
synchronized (this) {
}
System.out.println("End get 2");
}
@Override
public void run() {
get1();
}
}
No deadlock here.
I want the same result in my C code please.
Thanks.
As noted by Kami Kaze in the comments, if this is your full example, then it's a non-issue: there's only one path leading to get2
, and this path already acquires the mutex; simply omit acquiring it a second time.
However, in general, it's possible to think of scenarios where it's not that clear. In this case, you can make the mutex recursive/reentrant:
In computer science, the reentrant mutex (recursive mutex, recursive lock) is particular type of mutual exclusion (mutex) device that may be locked multiple times by the same process/thread, without causing a deadlock.
In your settings, this would be via pthread_mutexattr_settype
:
pthread_mutexattr_settype(&m_lock, PTHREAD_MUTEX_RECURSIVE);
This is called lock recursion.
The last argument to pthread_mutex_init
is an attributes struct. You can set the attributes to allow recursive locking with pthread_mutexattr_settype(..., PTHREAD_MUTEX_RECURSIVE)
.
But, I must add some editorial content here. I believe very strongly that lock recursion is almost always a bug. Or it will lead to impossible to debug bugs later in the programs life time.
A locking operation can be reasoned to mean "when the lock function returns the object protected by the lock is in a known state and this state will not change until the unlock function is called". This means that if get1
has started to modify the object you protect with the lock and then get2
recurses that lock, this contract is broken twice. First because get2
succeeds obtaining the lock while the object is not in a known state, second because the object is modified while get1
thinks it owns the lock.
Sure, we often get away with doing things like this but it is a terrible practice. Redesign your program to not recurse locks. The standard way to do this would be to implement a function called get2_locked
and get2
obtains the lock and calls get2_locked
while get1
already knows it has the lock and would call get2_locked
.
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