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protobuf-net NOT faster than binary serialization?

I wrote a program to serialize a 'Person' class using XMLSerializer, BinaryFormatter and ProtoBuf. I thought protobuf-net should be faster than the other two. Protobuf serialization was faster than XMLSerialization but much slower than the binary serialization. Is my understanding incorrect? Please make me understand this. Thank you for the help.

EDIT :- I changed the code (updated below) to measure the time only for the serialization and not creating the streams and still see the difference. Could one tell me why?

Following is the output:-

Person got created using protocol buffer in 347 milliseconds

Person got created using XML in 1462 milliseconds

Person got created using binary in 2 milliseconds

Code below

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using ProtoBuf;
using System.IO;
using System.Diagnostics;
using System.Runtime.Serialization.Formatters.Binary;
namespace ProtocolBuffers
{
    class Program
    {
        static void Main(string[] args)
        {

            string folderPath  = @"E:\Ashish\Research\VS Solutions\ProtocolBuffers\ProtocolBuffer1\bin\Debug";
            string XMLSerializedFileName = Path.Combine(folderPath,"PersonXMLSerialized.xml");
            string ProtocolBufferFileName = Path.Combine(folderPath,"PersonProtocalBuffer.bin");
            string BinarySerializedFileName = Path.Combine(folderPath,"PersonBinary.bin");

            if (File.Exists(XMLSerializedFileName))
            {
                File.Delete(XMLSerializedFileName);
                Console.WriteLine(XMLSerializedFileName + " deleted");
            }
            if (File.Exists(ProtocolBufferFileName))
            {
                File.Delete(ProtocolBufferFileName);
                Console.WriteLine(ProtocolBufferFileName + " deleted");
            }
            if (File.Exists(BinarySerializedFileName))
            {
                File.Delete(BinarySerializedFileName);
                Console.WriteLine(BinarySerializedFileName + " deleted");
            }

            var person = new Person
            {
                Id = 12345,
                Name = "Fred",
                Address = new Address
                {
                    Line1 = "Flat 1",
                    Line2 = "The Meadows"
                }
            };

            Stopwatch watch = Stopwatch.StartNew();

            using (var file = File.Create(ProtocolBufferFileName))
            {
                watch.Start();
                Serializer.Serialize(file, person);
                watch.Stop();
            }

            //Console.WriteLine(watch.ElapsedMilliseconds.ToString());
            Console.WriteLine("Person got created using protocol buffer in " + watch.ElapsedMilliseconds.ToString() + " milliseconds ");

            watch.Reset();

            System.Xml.Serialization.XmlSerializer x = new System.Xml.Serialization.XmlSerializer(person.GetType());
            using (TextWriter w = new StreamWriter(XMLSerializedFileName))
            {
                watch.Start();
                x.Serialize(w, person);
                watch.Stop();
            }

            //Console.WriteLine(watch.ElapsedMilliseconds.ToString());
            Console.WriteLine("Person got created using XML in " + watch.ElapsedMilliseconds.ToString() + " milliseconds");

            watch.Reset();

            using (Stream stream = File.Open(BinarySerializedFileName, FileMode.Create))
            {
                BinaryFormatter bformatter = new BinaryFormatter();
                //Console.WriteLine("Writing Employee Information");
                watch.Start();
                bformatter.Serialize(stream, person);
                watch.Stop();
            }

            //Console.WriteLine(watch.ElapsedMilliseconds.ToString());
            Console.WriteLine("Person got created using binary in " + watch.ElapsedMilliseconds.ToString() + " milliseconds");

            Console.ReadLine();



        }
    }


    [ProtoContract]
    [Serializable]
    public class Person
    {
        [ProtoMember(1)]
        public int Id { get; set; }
        [ProtoMember(2)]
        public string Name { get; set; }
        [ProtoMember(3)]
        public Address Address { get; set; }
    }
    [ProtoContract]
    [Serializable]
    public class Address
    {
        [ProtoMember(1)]
        public string Line1 { get; set; }
        [ProtoMember(2)]
        public string Line2 { get; set; }
    }
}
like image 330
Ashish Gupta Avatar asked Jun 03 '10 13:06

Ashish Gupta


1 Answers

I replied to your e-mail; I didn't realise you'd also posted it here. The first question I have is: which version of protobuf-net? The reason I ask is that the development trunk of "v2" deliberately has auto-compilation disabled, so that I can use my unit tests to test both the runtime and pre-compiled versions. So if you are using "v2" (only available in source), you need to tell it to compile the model - otherwise it is running 100% reflection.

In either "v1" or "v2" you can do this with:

Serializer.PrepareSerializer<Person>();

Having done this, the numbers I get (from the code in your e-mail; I haven't checked if the above is the same sample):

10
Person got created using protocol buffer in 10 milliseconds
197
Person got created using XML in 197 milliseconds
3
Person got created using binary in 3 milliseconds

The other factor is the repeats; 3-10ms is frankly nothing; you can't compare numbers around this level. Upping it to repeat 5000 times (re-using the XmlSerializer / BinaryFormatter instances; no false costs introduced) I get:

110
Person got created using protocol buffer in 110 milliseconds
329
Person got created using XML in 329 milliseconds
133
Person got created using binary in 133 milliseconds

Taking this to sillier extremes (100000):

1544
Person got created using protocol buffer in 1544 milliseconds
3009
Person got created using XML in 3009 milliseconds
3087
Person got created using binary in 3087 milliseconds

So ultimately:

  • when you have virtually no data to serialize, most approaches will be very fast (including protobuf-net)
  • as you add data, the differences become more obvious; protobuf generally excels here, either for individual large graphs, or lots of small graphs

Note also that in "v2" the compiled model can be fully static-compiled (to a dll that you can deploy), removing even the (already small) spin-up costs.

like image 96
Marc Gravell Avatar answered Sep 29 '22 20:09

Marc Gravell