I created a function designed to get user input. It requires that memory be allocated to the variable holding the user input; however, that variable is returned at the end of the function. What is the proper method to free the allocated memory/return the value of the variable?
Here is the code:
char *input = malloc(MAX_SIZE*sizeof(char*));
int i = 0;
char c;
while((c = getchar()) != '\n' && c != EOF) {
input[i++] = c;
}
return input;
Should I return the address of input and free it after it is used?
Curious as to the most proper method to free the input variable.
If size is 0, then malloc() returns either NULL, or a unique pointer value that can later be successfully passed to free(). The free() function frees the memory space pointed to by ptr, which must have been returned by a previous call to malloc(), calloc(), or realloc().
The value of x is an address that points to a dynamically allocated object. The object still exists after you exit the function. To free the dynamically object you have to pass the value of x that is returned by the f function to the free function.
C++ free()The free() function in C++ deallocates a block of memory previously allocated using calloc, malloc or realloc functions, making it available for further allocations. The free() function does not change the value of the pointer, that is it still points to the same memory location.
It's quite simple, as long as you pass to free()
the same pointer returned by malloc()
it's fine.
For example
char *readInput(size_t size)
{
char *input;
int chr;
input = malloc(size + 1);
if (input == NULL)
return NULL;
while ((i < size) && ((chr = getchar()) != '\n') && (chr != EOF))
input[i++] = chr;
input[size] = '\0'; /* nul terminate the array, so it can be a string */
return input;
}
int main(void)
{
char *input;
input = readInput(100);
if (input == NULL)
return -1;
printf("input: %s\n", input);
/* now you can free it */
free(input);
return 0;
}
What you should never do is something like
free(input + n);
because input + n
is not the pointer return by malloc()
.
But your code, has other issues you should take care of
You are allocating space for MAX_SIZE
char
s so you should multiply by sizeof(char)
which is 1
, instead of sizeof(char *)
which would allocate MAX_SIZE
pointers, and also you could make MAX_SIZE
a function parameter instead, because if you are allocating a fixed buffer, you could define an array in main()
with size MAX_SIZE
like char input[MAX_SIZE]
, and pass it to readInput()
as a parameter, thus avoiding malloc()
and free()
.
You are allocating that much space but you don't prevent overflow in your while
loop, you should verify that i < MAX_SIZE
.
You could write a function with return type char*
, return input
, and ask the user to call free
once their done with the data.
You could also ask the user to pass in a properly sized buffer themselves, together with a buffer size limit, and return how many characters were written to the buffer.
This is a classic c case. A function mallocs memory for its result, the caller must free the returned value. You are now walking onto the thin ice of c memory leaks. 2 reasons
First ; there is no way for you to communicate the free requirement in an enforceable way (ie the compiler or runtime can't help you - contrast with specifying what the argument types are ). You just have to document it somewhere and hope that the caller has read your docs
Second: even if the caller knows to free the result he might make a mistake, some error path gets taken that doesnt free the memory. This doesnt cause an immediate error, things seem to work, but after running for 3 weeks your app crashes after running out of memory
This is why so many 'modern' languages focus on this topic, c++ smart pointers, Java, C#, etc garbage collection,...
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