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proper way of waiting for a go routine to finish

I wish to know what is the proper way of waiting for a go routine to finish before exiting the program. Reading some other answers it seems that a bool chan will do the trick, as in Playground link

func do_stuff(done chan bool) {
    fmt.Println("Doing stuff")
    done <- true
}

func main() {
    fmt.Println("Main")
    done := make(chan bool)
    go do_stuff(done)
    <-done
    //<-done
}

I have two questions here:

  • why the <- done works at all?

  • what happens if I uncomment the last line? I have a deadlock error. Is this because the channel is empty and there is no other function sending values to it?

like image 846
meto Avatar asked Dec 03 '22 18:12

meto


2 Answers

Listening to channel <- done, is a blocking operation, so your program won't continue until true or false is sent i.e. done <- true.

Your question can have a few different answers depending on the circumstance.

For instance, suppose you wanted to parallelize a series of function calls that take a long time.

I would use the sync package for this

package main

import (
    "fmt"
    "sync"
    "time"
)

func main() {
    var wg sync.WaitGroup
    for i := 0; i < 10; i++ {
        wg.Add(1)
        go func() {
            longOp()
            wg.Done()
        }()
    }
    // will wait until wg.Done is called 10 times
    // since we made wg.Add(1) call 10 times
    wg.Wait()
}

func longOp() {
    time.Sleep(time.Second * 2)
    fmt.Println("long op done")
}
like image 138
jmaloney Avatar answered Jan 14 '23 19:01

jmaloney


Why the <- done works at all?

  • It works because the runtime detects that you're writing something to the channel somewhere else.

what happens if I uncomment the last line?

  • The runtime is smart enough to know that there's nothing else being written and it deadlocks.

Bonus, if you're extremely limited on memory, you can use done := make(chan struct{}) and done <- struct{}{}, struct{} is guaranteed to use 0 memory.

like image 37
OneOfOne Avatar answered Jan 14 '23 20:01

OneOfOne