What is the project structure you end up with when using MVVM in WPF?
From the tutorials I saw now, they usually have folders: Model, ViewModel and View.
In Model you put classes like Person for example that capture data and logic.
In ViewModel you instantiate classes defined in Model. The View contains .xaml files.
Edit: I edit my original post to send an example project structure. I have question related to this. How do I organize these: App.config App.xaml MainWindow.xaml
Should I leave them outside like they are now or should I put them in some folder?
MVVM (Model-View-ViewModel) MVVM is a way of creating client applications that leverages core features of the WPF platform, allows for simple unit testing of application functionality, and helps developers and designers work together with less technical difficulties.
WPF Application Framework (WAF)
MVVM is the lingua franca of WPF developers because it is well suited to the WPF platform, and WPF was designed to make it easy to build applications using the MVVM pattern (amongst others).
You have described the usual or common folder layout. From experience, I prefer to add a separate folder (or project in large applications) for the model data type, such as the typical Person
class that you mentioned. The reason that I do this is because this often becomes one of the biggest projects. I also split it into the following sub folders:
DataTypes Collections Enums Interfaces
I also have separate folders (or projects in large applications) for the application Converter
classes, extension method classes, utility (or service) classes. Finally, I have test projects that pretty much match the application folder structure. In total, this is roughly what my folders look like:
Solution Third Party Libraries <<< (Solution Folder) StartUp Project Images Resources Converters DataTypes Collections Enums Interfaces <<< (For Data Type classes) Extensions Models Data Controllers Data Providers Interfaces <<< (For swapping Model classes out in test projects) Utilities (Or Services) Interfaces <<< (For swapping Utilities classes out in test projects) View Models Commands Views Attached Properties Controls
UPDATE >>>
Projects, like folders, just provide levels of separation. They also help me to map out my application namespaces. For example, code classes in the Collections
folder/project will be in the ApplicationName.DataTypes.Collections
namespace. Classes in the Data Providers
folder/project will have the ApplicationName.Models.DataProviders
namespace.
Furthermore, in large applications, my project names come from their location in this hierarchy... for example, my DataTypes
project is actually called ApplicationName.DataTypes
and my Models
project is called ApplicationName.Models
. The Collections
and DataProviders
parts are folders, along with all of the items past the second level, eg. Enums
, Images
, Commands
, etc.
Most people use the "standard" structure you mentioned:
I think the reason why it's popular is because some people will argue that you should be able to put Models, ViewModels and Views in different assemblies.
Also with this structure, you can easily add folders for other WPF stuffs: Converters/
, Resources/
, etc.
Within my team, we use this structure but we pluralize the names (so Models/ViewModels/Views).
However, most of the time, model classes are defined in other assemblies/namespace; in that case, we don't even have a Models/
folder.
For large projects, we add subfolders into the Models/
, ViewModels/
and Views/
For the sake of completeness, it's worth mentioning that you may find a few people using a "feature driven" structure:
But it's very uncommon.
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