I'm trying to set UIImageView programmatically in Xcode 6.1:
@IBOutlet weak var bgImage: UIImageView! var image : UIImage = UIImage(named:"afternoon")! bgImage = UIImageView(image: image) bgImage.frame = CGRect(x: 0, y: 0, width: 100, height: 200) view.addSubview(bgImage)
But Xcode is saying "expected declaration" with bgImage = UIImageView(image: image)
Image "afternoon"
is a PNG, and my understanding is PNG does not need an extension in XCode 6.1.
Also tried just bgImage.image = UIImage(named: "afternoon")
, but still get:
UPDATE
OK, I have put the code to update UIImageView
into the viewDidLoad
function, but UIImageView
is still not showing the image (which exists in the base directory as afternoon.png):
@IBOutlet weak var bgImage: UIImageView! @IBOutlet weak var dateLabel: UILabel! @IBOutlet weak var timeLabel: UILabel! override func viewDidLoad() { super.viewDidLoad() // Do any additional setup after loading the view, typically from a nib. updateTime() var timer = NSTimer() let aSelector : Selector = "updateTime" timer = NSTimer.scheduledTimerWithTimeInterval(0.01, target: self, selector: aSelector, userInfo: nil, repeats: true) var image : UIImage = UIImage(named:"afternoon")! bgImage = UIImageView(image: image) }
Since you have your bgImage assigned and linked as an IBOutlet, there is no need to initialize it as a UIImageView... instead all you need to do is set the image property like bgImage.image = UIImage(named: "afternoon")
. After running this code, the image appeared fine since it was already assigned using the outlet.
However, if it wasn't an outlet and you didn't have it already connected to a UIImageView object on a storyboard/xib file, then you could so something like the following...
class ViewController: UIViewController { var bgImage: UIImageView? override func viewDidLoad() { super.viewDidLoad() var image: UIImage = UIImage(named: "afternoon")! bgImage = UIImageView(image: image) bgImage!.frame = CGRectMake(0,0,100,200) self.view.addSubview(bgImage!) } }
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