Could anyone tell me how they have got RotateDrawable
to work whether it be from code or XML or both? The documentation on animating Drawables is pretty poor and animation only seems to work for images. I want to be able to animate all drawables. When i tried to get a RotateDrawble
from XML is just causes an exception. What is the correct function to find a RotateDrawable
from XML?
The following code rotates an ImageView around its center:
ImageView myImageView = (ImageView)findViewById(R.id.my_imageview);
AnimationSet animSet = new AnimationSet(true);
animSet.setInterpolator(new DecelerateInterpolator());
animSet.setFillAfter(true);
animSet.setFillEnabled(true);
final RotateAnimation animRotate = new RotateAnimation(0.0f, -90.0f,
RotateAnimation.RELATIVE_TO_SELF, 0.5f,
RotateAnimation.RELATIVE_TO_SELF, 0.5f);
animRotate.setDuration(1500);
animRotate.setFillAfter(true);
animSet.addAnimation(animRotate);
myImageView.startAnimation(animSet);
here's a nice solution for putting a rotated drawable for an imageView:
Drawable getRotateDrawable(final Bitmap b, final float angle) {
final BitmapDrawable drawable = new BitmapDrawable(getResources(), b) {
@Override
public void draw(final Canvas canvas) {
canvas.save();
canvas.rotate(angle, b.getWidth() / 2, b.getHeight() / 2);
super.draw(canvas);
canvas.restore();
}
};
return drawable;
}
usage:
Bitmap b=...
float angle=...
final Drawable rotatedDrawable = getRotateDrawable(b,angle);
root.setImageDrawable(rotatedDrawable);
another alternative:
private Drawable getRotateDrawable(final Drawable d, final float angle) {
final Drawable[] arD = { d };
return new LayerDrawable(arD) {
@Override
public void draw(final Canvas canvas) {
canvas.save();
canvas.rotate(angle, d.getBounds().width() / 2, d.getBounds().height() / 2);
super.draw(canvas);
canvas.restore();
}
};
}
also, if you wish to rotate the bitmap, but afraid of OOM, you can use an NDK solution i've made here
You have to animate the "level" property, where 0 is the start value and 10000 is the end value.
The below example animates from start to finish, you can reverse the animation easily with this method.
final RotateDrawable rotateDrawable = ...
ObjectAnimator.ofInt(rotateDrawable, "level", 0, 10000).start();
I would like to add a full example of animating a progress icon on ImageView, it is based on Mark Hetherington answer.
So my animation looks as follows:
<?xml version="1.0" encoding="utf-8"?>
<rotate xmlns:android="http://schemas.android.com/apk/res/android"
android:pivotX="50%"
android:pivotY="50%"
android:fromDegrees="0"
android:toDegrees="-360"
android:duration="100"
android:drawable="@drawable/ic_loop_black_24dp"
/>
icon comes from https://material.io/icons/
then my layout contains an ImageView as follows:
<ImageView
android:id="@+id/progress"
android:layout_marginTop="0dp"
android:layout_marginLeft="-3dp"
android:layout_width="30dp"
android:layout_height="30dp"
android:visibility="gone"
android:scaleType="fitCenter"
android:background="@drawable/progress_anim"
android:layout_gravity="center_horizontal|center_vertical"
/>
and finally in code when I need to show animation I do:
RotateDrawable rotateDrawable = ((RotateDrawable)progressImage.getBackground());
ObjectAnimator anim = ObjectAnimator.ofInt(rotateDrawable, "level", 0, 10000);
anim.setDuration(1000);
anim.setRepeatCount(ValueAnimator.INFINITE);
anim.start();
RotateDrawable does not seem to be animated. Instead, you have to use setLevel to change the rotation of the drawable.
<?xml version="1.0" encoding="utf-8"?>
<rotate xmlns:android="http://schemas.android.com/apk/res/android"
android:drawable="@drawable/your_drawable"
android:fromDegrees="0"
android:pivotX="50%"
android:pivotY="50%"
android:toDegrees="360" />
And set the level will rotate the drawable:
final ImageView image = (ImageView)findViewById(R.id.imageView1);
final RotateDrawable drawable = (RotateDrawable)image.getDrawable();
drawable.setLevel(500);
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