I have some trouble with my custom keyboard and playing the "click" sound. I'm using the following classes and defintions.
KeyboardShotInputView.h
#import <UIKit/UIKit.h>
//------------------------------------------------------------------------------
// Protocol defintion
//------------------------------------------------------------------------------
@protocol KeyboardShotInputDelegate
- (void)shotButtonDidTouchDown:(NSString*)value;
- (void)deleteButtonDidTouchDown;
@end
//------------------------------------------------------------------------------
// Interface defintition
//------------------------------------------------------------------------------
@interface KeyboardShotInputView : UIView <UIInputViewAudioFeedback>
@property (nonatomic, strong) id <KeyboardShotInputDelegate> delegate;
@property (strong, nonatomic) IBOutlet UIView *keyboard;
@property (strong, nonatomic) IBOutletCollection(UIButton) NSArray *shotButtonCollection;
@property (weak, nonatomic) IBOutlet UIButton *deleteButton;
- (UIView *) getKeyboardView;
- (IBAction)shotButtonPressed:(id)sender;
- (IBAction)deleteButtonPressed:(id)sender;
@end
KeyboardShotInputView.m
#import "KeyboardShotInputView.h"
@implementation KeyboardShotInputView
@synthesize keyboard;
@synthesize shotButtonCollection;
@synthesize deleteButton;
//------------------------------------------------------------------------------
- (id)initWithFrame:(CGRect)frame
{
self = [super initWithFrame:frame];
if (self) {
[self loadInputView];
}
return self;
}
//------------------------------------------------------------------------------
- (id)initWithCoder:(NSCoder *)coder
{
self = [super initWithCoder:coder];
if (self) {
[self loadInputView];
}
return self;
}
//------------------------------------------------------------------------------
- (void)loadInputView
{
// load nib file
UINib *inputViewNib = [UINib nibWithNibName:@"KeyboardShotInput" bundle:nil];
[inputViewNib instantiateWithOwner:self options:nil];
// layout shot input buttons
for (UIButton *btn in shotButtonCollection) {
//[btn.layer setBorderWidth:1.0];
[btn.layer setCornerRadius:5.0];
[btn.layer setShadowColor:[UIColor blackColor].CGColor];
[btn.layer setShadowOpacity:0.9];
[btn.layer setShadowRadius:1.0];
[btn.layer setShadowOffset:CGSizeMake(0.0, 1.0)];
}
// layout delete button
[self.deleteButton.layer setBorderWidth:1.0];
[self.deleteButton.layer setCornerRadius:5.0];
[self.deleteButton.layer setCornerRadius:5.0];
[self.deleteButton.layer setShadowColor:[UIColor blackColor].CGColor];
[self.deleteButton.layer setShadowOpacity:0.9];
[self.deleteButton.layer setShadowRadius:1.0];
[self.deleteButton.layer setShadowOffset:CGSizeMake(0.0, 1.0)];
}
//------------------------------------------------------------------------------
/**
* Enable input clicks.
*/
- (BOOL) enableInputClicksWhenVisible
{
NSLog(@"enableInputClicksWhenVisible: YES");
return YES;
}
//------------------------------------------------------------------------------
/**
* Return Keyboard object.
*
* @return UIView of the keyboard.
*/
- (UIView *) getKeyboardView;
{
return self.keyboard;
}
//------------------------------------------------------------------------------
/**
* Any of the shot button is pressed.
*
* @param sender Shot button object.
*/
- (IBAction)shotButtonPressed:(id)sender
{
if (!self.delegate) return;
// play click
NSLog(@"shotButtonPressed: playInputClick");
[[UIDevice currentDevice] playInputClick];
[self.delegate shotButtonDidTouchDown:[(UIButton *)sender currentTitle]];
}
//------------------------------------------------------------------------------
/**
* The delete button is pressed.
*
* @param sender DEL button object.
*/
- (IBAction)deleteButtonPressed:(id)sender
{
if (!self.delegate) return;
// play click
NSLog(@"deleteButtonPressed: playInputClick");
[[UIDevice currentDevice] playInputClick];
[self.delegate deleteButtonDidTouchDown];
}
@end
EditShootingResultTableViewController.m
- (void)viewDidLoad
{
[super viewDidLoad];
// connect keyboard toolbar
self.keyboardToolbar = [[KeyboardToolbar alloc] init];
self.keyboardToolbar.delegate = self;
// connect shot input keyboard
self.keyboardShotInputView = [[KeyboardShotInputView alloc] init];
self.keyboardShotInputView.delegate = self;
for (UITextField* tf in self.tfShotCollection) {
tf.inputView = [self.keyboardShotInputView getKeyboardView];
}
//...
}
//------------------------------------------------------------------------------
// @name KeyboardShotInputDelegates
/**
* Receive a message every time the user touches any shot input button.
*/
- (void)shotButtonDidTouchDown:(NSString *)value
{
// handle keyboard event here...
}
//------------------------------------------------------------------------------
/**
* Receive a message every time the user touches the shot delete button.
*/
- (void)deleteButtonDidTouchDown
{
// handle keyboard event here...
}
Everything is working fine. Even the call of the keyboard delegates. I get all NSLog outputs excepting the NSLog from the method enableInputClicksWhenVisible. Does anyone know what going wrong? I couldn't find any solution since a couple of days. :-(
Regards
Try this :
AudioServicesPlaySystemSound(0x450);
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