So I'm using the STL priority_queue<> with pointers... I don't want to use value types because it will be incredibly wasteful to create a bunch of new objects just for use in the priority queue. So... I'm trying to do this:
class Int {
public:
Int(int val) : m_val(val) {}
int getVal() { return m_val; }
private:
int m_val;
}
priority_queue<Int*> myQ;
myQ.push(new Int(5));
myQ.push(new Int(6));
myQ.push(new Int(3));
Now how can I write a comparison function to get those to be ordered correctly in the Q? Or, can someone suggest an alternate strategy? I really need the priority_queue interface and would like to not use copy constructors (because of massive amounts of data). Thanks
EDIT: Int is just a placeholder/example... I know I can just use int
in C/C++ lol...
You can explicitly specify which comparator your queue should use.
#include <iostream>
#include <sstream>
#include <functional>
#include <vector>
#include <queue>
class Int {
public:
Int(int val) : m_val(val) {}
int getVal() { return m_val; }
bool operator<(const Int &other) const { return m_val < other.m_val; }
private:
int m_val;
};
template<typename Type, typename Compare = std::less<Type> >
struct pless : public std::binary_function<Type *, Type *, bool> {
bool operator()(const Type *x, const Type *y) const
{ return Compare()(*x, *y); }
};
int main(int argc, char *argv[]) {
std::priority_queue<Int*, std::vector<Int*>, pless<Int> > myQ;
for (int i = 1; i < argc; i++) {
std::stringstream ss(argv[i]);
int x;
ss >> x;
myQ.push(new Int(x));
}
for (; !myQ.empty(); delete myQ.top(), myQ.pop())
std::cout << myQ.top()->getVal() << std::endl;
return 0;
}
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