I'm using the barcode-reader example from Google's Android Vision API. The preview size doesn't seem to fill up the whole space available (I'm using a Nexus 4 and there is a white unused space to the right of preview, about 1/3 of the width).
I would like to be able to run this example on various devices and always have it fill up the whole space available.
So the bit I've been playing with is:
CameraSource.Builder builder = new CameraSource.Builder(getApplicationContext(), barcodeDetector).setFacing(CameraSource.CAMERA_FACING_BACK).setRequestedPreviewSize(?, ?).setRequestedFps(15.0f);
Any ideas?
Thanks!
just remove or comment below code from CameraSourcePreview class
if (childHeight > layoutHeight) {
childHeight = layoutHeight;
childWidth = (int)(((float) layoutHeight / (float) height) * width);
}
and use layoutHeight instead of childHeight of "CameraSourcePreview" class in this loop - for (int i = 0; i < getChildCount(); ++i){...}
if (mCameraSource != null)
{
Size size = mCameraSource.getPreviewSize();
if (size != null)
{
width = size.getWidth();
height = size.getHeight();
}
}
// Swap width and height sizes when in portrait, since it will be rotated 90 degrees
if (isPortraitMode())
{
int tmp = width;
//noinspection SuspiciousNameCombination
width = height;
height = tmp;
}
final int layoutWidth = right - left;
final int layoutHeight = bottom - top;
// Computes height and width for potentially doing fit width.
int childWidth = layoutWidth;
int childHeight = (int) (((float) layoutWidth / (float) width) * height);
for (int i = 0; i < getChildCount(); ++i)
{
getChildAt(i).layout(0, 0, childWidth, layoutHeight);
}
try
{
startIfReady();
}
catch (SecurityException se)
{
Log.e(TAG, "Do not have permission to start the camera", se);
}
catch (IOException e)
{
Log.e(TAG, "Could not start camera source.", e);
}
}
There are two ways to make the camera image fill the entire screen.
In order to crop-fit the image, all you have to do is change one >
into a <
. Find the below if-statement and change the condition like so:
if (childHeight < layoutHeight) {
childHeight = layoutHeight;
childWidth = (int)(((float) layoutHeight / (float) height) * width);
}
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