Logo Questions Linux Laravel Mysql Ubuntu Git Menu
 

Prevent segue in prepareForSegue method?

It's possible in iOS 6 and later: You have to implement the method

- (BOOL)shouldPerformSegueWithIdentifier:(NSString *)identifier sender:(id)sender 

In your view controller. You do your validation there, and if it's OK then return YES; if it's not then return NO; and the prepareForSegue is not called.

Note that this method doesn't get called automatically when triggering segues programmatically. If you need to perform the check, then you have to call shouldPerformSegueWithIdentifier to determine whether to perform segue.


Note: the accepted answer is the best approach if you can target iOS 6. For targeting iOS 5, this answer will do.

I don't believe it is possible to cancel a segue in prepareForSegue. I would suggest moving your logic to the point that the performSegue message is first sent.

If you are using Interface Builder to wire up a segue directly to a control (e.g. linking a segue directly to a UIButton), then you can accomplish this with a bit of refactoring. Wire the segue to the view controller instead of a specific control (delete the old segue link, and then control-drag from the view controller itself to the destination view controller). Then create an IBAction in your view controller, and wire the control to the IBAction. Then you can do your logic (check for empty TextField) in the IBAction you just created, and decide there whether or not to performSegueWithIdentifier programatically.


Swift 3: func shouldPerformSegue(withIdentifier identifier: String, sender: Any?) -> Bool

Return value true if the segue should be performed or false if it should be ignored.

Example:

var badParameters:Bool = true

override func shouldPerformSegue(withIdentifier identifier: String, sender: Any?) -> Bool {
    if badParameters  {
         // your code here, like badParameters  = false, e.t.c
         return false
    }
    return true
}

Alternatively, it's somewhat bad behavior to offer a button that a user shouldn't press. You can leave the segue wired as stands, but start with the button disabled. Then wire the UITextField's "editingChanged" to an event on the view control ala

- (IBAction)nameChanged:(id)sender {
    UITextField *text = (UITextField*)sender;
    [nextButton setEnabled:(text.text.length != 0)];
}

Its easy in the swift .

override func shouldPerformSegueWithIdentifier(identifier: String,sender: AnyObject?) -> Bool {

    return true
}

As Abraham said, check valid or not in the following function.

- (BOOL)shouldPerformSegueWithIdentifier:(NSString *)identifier sender:(nullable id)sender
{
     // Check this identifier is OK or NOT.
}

And, the performSegueWithIdentifier:sender: called by programming can be blocked by overwriting following method. By default, it is not checking valid or not by -shouldPerformSegueWithIdentifier:sender:, we can do it manually.

- (void)performSegueWithIdentifier:(NSString *)identifier sender:(id)sender
{
    // Check valid by codes
    if ([self shouldPerformSegueWithIdentifier:identifier sender:sender] == NO) {
        return;
    }

    // If this identifier is OK, call `super` method for `-prepareForSegue:sender:` 
    [super performSegueWithIdentifier:identifier sender:sender];
}

Should Perform Segue for Login Register

-(BOOL)shouldPerformSegueWithIdentifier:(NSString *)identifier sender:(id)sender
{

    [self getDetails];

    if ([identifier isEqualToString:@"loginSegue"])
    {

        if (([_userNameTxtf.text isEqualToString:_uname])&&([_passWordTxtf.text isEqualToString:_upass]))
        {

            _userNameTxtf.text=@"";
            _passWordTxtf.text=@"";

            return YES;
        }
        else
        {
            UIAlertView *loginAlert = [[UIAlertView alloc] initWithTitle:@"Alert" message:@"Invalid Details" delegate:self cancelButtonTitle:@"Try Again" otherButtonTitles:nil];

            [loginAlert show];

            _userNameTxtf.text=@"";
            _passWordTxtf.text=@"";

            return NO;
        }

    }

    return YES;

}

-(void)getDetails
{
    NSArray *dir=NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);

    NSString *dbpath=[NSString stringWithFormat:@"%@/userDb.sqlite",[dir lastObject]];

    sqlite3 *db;

    if(sqlite3_open([dbpath UTF8String],&db)!=SQLITE_OK)
    {
        NSLog(@"Fail to open datadbase.....");
        return;
    }

    NSString *query=[NSString stringWithFormat:@"select * from user where userName = \"%@\"",_userNameTxtf.text];

    const char *q=[query UTF8String];

    sqlite3_stmt *mystmt;

    sqlite3_prepare(db, q, -1, &mystmt, NULL);

    while (sqlite3_step(mystmt)==SQLITE_ROW)
    {
        _uname=[NSString stringWithFormat:@"%s",sqlite3_column_text(mystmt, 0)];

        _upass=[NSString stringWithFormat:@"%s",sqlite3_column_text(mystmt, 2)];
    }

    sqlite3_finalize(mystmt);
    sqlite3_close(db);

}