I have a CGPath
in some coordinate system that I'd like to draw. Doing so involves scaling the old coordinate system onto the Context's one. For that purpose, I use CGContextConcatCTM()
which does transform all the points as it should. But, as it is a scaling operation, the horizontal/vertical line widths get changed to. E.g. a scale of 10 in x-direction, but of 1 in y-direction would lead to vertical lines being 10 times as thick as horizontal ones. Is there a way to keep the ease of use of translation matrices (e.g. CGAffineTransform
) but not scaling line widths at the same time, e.g. a function like CGPathApplyAffineTransformToPoints
?
Cheers
MrMage
Do the transform when you add the path, but then remove the transform before you stroke the path. Instead of this:
CGContextSaveGState(ctx);
CGContextScaleCTM(ctx, 10, 10); // scale path 10x
CGContextAddPath(ctx, somePath);
CGContextSetStrokeColorWithColor(ctx, someColor);
CGContextSetLineWidth(ctx, someWidth); // uh-oh, line width is 10x, too
CGContextStrokePath(ctx);
CGContextRestoreGState(ctx); // back to normal
Do this:
CGContextSaveGState(ctx);
CGContextScaleCTM(ctx, 10, 10); // scale path 10x
CGContextAddPath(ctx, somePath);
CGContextRestoreGState(ctx); // back to normal
CGContextSetStrokeColorWithColor(ctx, someColor);
CGContextSetLineWidth(ctx, someWidth);
CGContextStrokePath(ctx);
You can use CGPathApply
to iterate through the elements in a path. It's a little bit more complex than just a one-liner but if you package it up in a simple helper function, it might be useful for you. Here is one version that creates a new path and transforms it:
typedef struct {
CGMutablePathRef path;
CGAffineTransform transform;
} PathTransformInfo;
static void
PathTransformer(void *info, const CGPathElement *element)
{
PathTransformInfo *transformerInfo = info;
switch (element->type) {
case kCGPathElementMoveToPoint:
CGPathMoveToPoint(transformerInfo->path, &transformerInfo->transform,
element->points[0].x, element->points[0].y);
break;
case kCGPathElementAddLineToPoint:
CGPathAddLineToPoint(transformerInfo->path, &transformerInfo->transform,
element->points[0].x, element->points[0].y);
break;
case kCGPathElementAddQuadCurveToPoint:
CGPathAddQuadCurveToPoint(transformerInfo->path, &transformerInfo->transform,
element->points[0].x, element->points[0].y,
element->points[1].x, element->points[1].y);
break;
case kCGPathElementAddCurveToPoint:
CGPathAddCurveToPoint(transformerInfo->path, &transformerInfo->transform,
element->points[0].x, element->points[0].y,
element->points[1].x, element->points[1].y,
element->points[2].x, element->points[2].y);
break;
case kCGPathElementCloseSubpath:
CGPathCloseSubpath(transformerInfo->path);
break;
}
}
To use it you would do (this is the part I would put inside a helper function):
PathTransformInfo info;
info.path = CGPathCreateMutable();
info.transform = CGAffineTransformMakeScale(2, 1);
CGPathApply(originalPath, &info, PathTransformer);
The transformed path is in info.path
at this point.
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